Difference between revisions of "Walmaer"
From Amar RPG
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+ | {{Note|For the legacy version, see [[Legacy_Walmaer]].}} | ||
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[[Category:Gods]] | [[Category:Gods]] | ||
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+ | === Worship in the 3-Tier System === | ||
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+ | * '''SPIRIT → Worship → Walmaer''' represents devotion and divine connection | ||
+ | * Priests of Walmaer gain powers related to: Water | ||
+ | * Advancing in worship unlocks divine boons and abilities |
Revision as of 14:28, 1 October 2025
Walmaer | |
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Gender | ♂ |
Domain | Water |
Signifying Number | ¼ |
Symbol |
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Holy Day | 1 Cal Amae |
Special Powers | Water Magick, Swim |
Priest Rank | Priest |
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Walmaer's Attributes | |
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Size | 20 |
Strength | 60 |
Endurance | 60 |
Coordination | 50 |
Learning | 15 |
Awareness | 20 |
Magical Aptitude | 50 |
AP/BP/MD | 15/60(immortal)/36 |
Melee Weapon | Trident(+10) |
Off/Def/Dam | 45/55/+36 |
Missile Weapon | Trident(+10) |
Off/Dam/Range | 30/+15/50 |
Magic: Water | 100 |
Spells | All spells < DR 100 |
Walmaer is one of the six Primary Gods. He is the Father of the Oceans, the Captain of the Seas. Walmaer is worshipped by fishermen and people in coastal areas.
Back: Mythology
Worship in the 3-Tier System
- SPIRIT → Worship → Walmaer represents devotion and divine connection
- Priests of Walmaer gain powers related to: Water
- Advancing in worship unlocks divine boons and abilities