Difference between revisions of "Time Lords"
From Amar RPG
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+ | {{Note|For the legacy version, see [[Legacy_Time_Lords]].}} | ||
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[[Category:Gods]] | [[Category:Gods]] | ||
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+ | === Worship in the 3-Tier System === | ||
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+ | * '''SPIRIT → Worship → Time_Lords''' represents devotion and divine connection | ||
+ | * Priests of Time_Lords gain powers related to: Time | ||
+ | * Advancing in worship unlocks divine boons and abilities |
Latest revision as of 14:28, 1 October 2025
Time Lords | |
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Gender | ♂ |
Domain | Time |
Signifying Number | ⅕ |
Symbol |
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Holy Day | (None) |
Special Powers | (None) |
Priest Rank | (None) |
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Time Lord's Attributes | |
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Size | 10 |
Strength | 50 |
Endurance | 50 |
Coordination | 50 |
Learning | 25 |
Awareness | 25 |
Magical Aptitude | 50 |
AP/BP/MD | 15/40(immortal)/60 |
Melee Weapon | Various (5 different) |
Off/Def/Dam | 50/55/+20 |
Missile Weapon | Various (5 different) |
Off/Dam/Range | 40/+12/300 |
Magic: Time | 100 |
Spells | All spells < DR 100 |
Time Lords are one of the six Primary Gods. The are 5 in number but considered one God. Their names are: Kortan, Kortal, Kortar, Korten and Kortel. They are indistinguishable as entities beyond their names. Time Lords are not worshipped - there are no known Time Lord cults.
Back: Mythology
Worship in the 3-Tier System
- SPIRIT → Worship → Time_Lords represents devotion and divine connection
- Priests of Time_Lords gain powers related to: Time
- Advancing in worship unlocks divine boons and abilities