Difference between revisions of "Whispering Wind"

From Amar RPG
(Converted to new spell system)
 
Line 1: Line 1:
 +
{{Note|For the legacy spell version, see [[Legacy_Whispering_Wind]].}}
 +
 
{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
| above     = Whispering Wind
+
| above       = Whispering Wind
| label1      = Path(s)
+
| label1      = Domain
 
| data1      = Air
 
| data1      = Air
| label2      = A/P?
+
| label2      = Encumbrance
| data2      = P
+
| data2      = 1
| label3      = Resist?
+
| label3      = Cooldown
| data3      = Y
+
| data3      = 3 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
+
| label5      = Active/Passive
| data5      = 7
+
| data5      = Active
| label6      = Duration
+
| label6      = Restrictions
| data6      = Instant
+
| data6      = None
| label7      = Range
+
| label7      = DR
| data7      = 25 m
+
| data7      = 7
| label8      = Weight
+
| label8      = Cost
| data8      = 100 kg
+
| data8      = 1 Mental Fortitude
| label9      = Area of Effect
+
| label9      = Distance
| data9      = 1 creature  
+
| data9      = 250m
 +
| label10    = Duration
 +
| data10      = Instant
 +
| label11    = Area of Effect
 +
| data11      = 1 creature
 +
| label12    = Effects
 +
| data12      = See below
 +
| label13    = Receiving
 +
| data13      = Air Attunement 1
 +
| label14    = Giving
 +
| data14      = Ritual 1 week
 
}}
 
}}
  
 
Creates a weak wind with a message from the caster that will travel to the selected target or targets.   
 
Creates a weak wind with a message from the caster that will travel to the selected target or targets.   
The wind moves 5m/s and will die out after telling its message to the targeted creature or creatures.  
+
The wind moves 5m/s and will die out after telling its message to the targeted creature or creatures.
 +
 
 +
== Casting ==
 +
 
 +
To cast Whispering Wind:
 +
* '''Roll''': O6 + SPIRIT + Attunement + Air vs DR 7
 +
* '''Cost''': 1 Mental Fortitude
 +
* '''Time''': 1 round
 +
* '''Cooldown''': 3 hours
 +
 
 +
== Transfer Requirements ==
 +
 
 +
* '''Receiving''': Requires Air Attunement 1 or higher
 +
* '''Giving''': 1 week ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:37, 1 October 2025

Template:Note

Whispering Wind
Domain Air
Encumbrance 1
Cooldown 3 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 7
Cost 1 Mental Fortitude
Distance 250m
Duration Instant
Area of Effect 1 creature
Effects See below
Receiving Air Attunement 1
Giving Ritual 1 week

Creates a weak wind with a message from the caster that will travel to the selected target or targets. The wind moves 5m/s and will die out after telling its message to the targeted creature or creatures.

Casting

To cast Whispering Wind:

  • Roll: O6 + SPIRIT + Attunement + Air vs DR 7
  • Cost: 1 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

Back: Magick