Difference between revisions of "Tornado"
From Amar RPG
(Converted to new spell system) |
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+ | {{Note|For the legacy spell version, see [[Legacy_Tornado]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
− | | above | + | | above = Tornado |
− | | label1 = | + | | label1 = Domain |
| data1 = Air, Water | | data1 = Air, Water | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 5 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 11 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 3 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 49m |
+ | | label10 = Duration | ||
+ | | data10 = 1 round | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 target* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Air, Water Attunement 3 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 2 weeks | ||
}} | }} | ||
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While the air version of the tornado looks normal, the water version of the tornado spell is filled with water instead of air. | While the air version of the tornado looks normal, the water version of the tornado spell is filled with water instead of air. | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Tornado: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Air, Water vs DR 11 | ||
+ | * '''Cost''': 3 Mental Fortitude | ||
+ | * '''Time''': 1 round | ||
+ | * '''Cooldown''': 4 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Air, Water Attunement 3 or higher | ||
+ | * '''Giving''': 2 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:37, 1 October 2025
Tornado | |
---|---|
Domain | Air, Water |
Encumbrance | 5 |
Cooldown | 4 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 11 |
Cost | 3 Mental Fortitude |
Distance | 49m |
Duration | 1 round |
Area of Effect | 1 target* |
Effects | See below |
Receiving | Air, Water Attunement 3 |
Giving | Ritual 2 weeks |
Shoots a small tornado towards the target. The tornado will suck up the target, whirling itin a circle for the duration of the spell. For the duration of the spell, the tornado does 1BP + 1 every other level in damage. The target will get -3 in combat while whirling around.
While the air version of the tornado looks normal, the water version of the tornado spell is filled with water instead of air.
Casting
To cast Tornado:
- Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air, Water Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick