Difference between revisions of "Tornado"

From Amar RPG
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Tornado]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
| above     = Tornado
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| above       = Tornado
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Air, Water
 
| data1      = Air, Water
| label2      = A/P?
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| label2      = Encumbrance
| data2      = P
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| data2      = 5
| label3      = Resist?
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| label3      = Cooldown
| data3      = N
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| data3      = 4 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
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| label5      = Active/Passive
| data5      = 11
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = 1 round
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 10 m
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| data7      = 11
| label8      = Weight
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| label8      = Cost
| data8      = 100 kg
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| data8      = 3 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 target*
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| data9      = 49m
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| label10    = Duration
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| data10      = 1 round
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| label11    = Area of Effect
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| data11      = 1 target*
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Air, Water Attunement 3
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| label14    = Giving
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| data14      = Ritual 2 weeks
 
}}
 
}}
  
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While the air version of the tornado looks normal, the water version of the tornado spell is filled with water instead of air.
 
While the air version of the tornado looks normal, the water version of the tornado spell is filled with water instead of air.
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== Casting ==
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To cast Tornado:
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* '''Roll''': O6 + SPIRIT + Attunement + Air, Water vs DR 11
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* '''Cost''': 3 Mental Fortitude
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* '''Time''': 1 round
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* '''Cooldown''': 4 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Air, Water Attunement 3 or higher
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* '''Giving''': 2 weeks ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:37, 1 October 2025

Template:Note

Tornado
Domain Air, Water
Encumbrance 5
Cooldown 4 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance 49m
Duration 1 round
Area of Effect 1 target*
Effects See below
Receiving Air, Water Attunement 3
Giving Ritual 2 weeks

Shoots a small tornado towards the target. The tornado will suck up the target, whirling itin a circle for the duration of the spell. For the duration of the spell, the tornado does 1BP + 1 every other level in damage. The target will get -3 in combat while whirling around.

While the air version of the tornado looks normal, the water version of the tornado spell is filled with water instead of air.

Casting

To cast Tornado:

  • Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Air, Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick