Difference between revisions of "Quicksand Trap"

From Amar RPG
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Quicksand_Trap]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
 
| above      = Quicksand Trap
 
| above      = Quicksand Trap
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Earth
 
| data1      = Earth
| label2      = A/P?
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| label2      = Encumbrance
| data2      = P
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| data2      = 4
| label3      = Resist?
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| label3      = Cooldown
| data3      = N
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| data3      = 7 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 min
 
| data4      = 1 min
| label5      = DR
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| label5      = Active/Passive
| data5      = 9
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = 10 min
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 3 m
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| data7      = 9
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 2 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = ½ m radius
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| data9      = 29m
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| label10    = Duration
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| data10      = 10 min
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| label11    = Area of Effect
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| data11      = ½ m radius
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Earth Attunement 2
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| label14    = Giving
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| data14      = Ritual 1 week
 
}}
 
}}
  
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To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.
 
To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.
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== Casting ==
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To cast Quicksand Trap:
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* '''Roll''': O6 + SPIRIT + Attunement + Earth vs DR 9
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* '''Cost''': 2 Mental Fortitude
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* '''Time''': 1 min
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* '''Cooldown''': 7 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Earth Attunement 2 or higher
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* '''Giving''': 1 week ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:36, 1 October 2025

Template:Note

Quicksand Trap
Domain Earth
Encumbrance 4
Cooldown 7 hours
Casting Time 1 min
Active/Passive Active
Restrictions None
DR 9
Cost 2 Mental Fortitude
Distance 29m
Duration 10 min
Area of Effect ½ m radius
Effects See below
Receiving Earth Attunement 2
Giving Ritual 1 week

Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.

Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.

To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.

Casting

To cast Quicksand Trap:

  • Roll: O6 + SPIRIT + Attunement + Earth vs DR 9
  • Cost: 2 Mental Fortitude
  • Time: 1 min
  • Cooldown: 7 hours

Transfer Requirements

  • Receiving: Requires Earth Attunement 2 or higher
  • Giving: 1 week ritual to transfer spell ownership

Back: Magick