Difference between revisions of "Legacy Frost Breath"
From Amar RPG
(Preserved legacy spell version) |
(Converted to new spell system) |
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+ | {{Note|For the legacy spell version, see [[Legacy_Legacy_Frost_Breath]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
− | | above = Frost Breath | + | | above = Legacy Frost Breath |
− | | label1 = | + | | label1 = Domain |
| data1 = Ice | | data1 = Ice | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 4 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 min. | | data4 = 1 min. | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 9 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 2 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 26m |
+ | | label10 = Duration | ||
+ | | data10 = Instant. | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 creature* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Ice Attunement 2 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 1 week | ||
}} | }} | ||
Heals 1 Body Point per level. The spell is instant and stops bleeding because of it's freezing effect. However Frost Breath can not heal broken bones or reattach a severed body part. If you use this spell on a dead body, it will extend the amount of days 1 per level for the purpose of resurrecting the body. This also applies on a severed body part, which can be reattached by healing. | Heals 1 Body Point per level. The spell is instant and stops bleeding because of it's freezing effect. However Frost Breath can not heal broken bones or reattach a severed body part. If you use this spell on a dead body, it will extend the amount of days 1 per level for the purpose of resurrecting the body. This also applies on a severed body part, which can be reattached by healing. | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Legacy Frost Breath: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Ice vs DR 9 | ||
+ | * '''Cost''': 2 Mental Fortitude | ||
+ | * '''Time''': 1 min. | ||
+ | * '''Cooldown''': 4 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Ice Attunement 2 or higher | ||
+ | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:34, 1 October 2025
Legacy Frost Breath | |
---|---|
Domain | Ice |
Encumbrance | 4 |
Cooldown | 4 hours |
Casting Time | 1 min. |
Active/Passive | Active |
Restrictions | None |
DR | 9 |
Cost | 2 Mental Fortitude |
Distance | 26m |
Duration | Instant. |
Area of Effect | 1 creature* |
Effects | See below |
Receiving | Ice Attunement 2 |
Giving | Ritual 1 week |
Heals 1 Body Point per level. The spell is instant and stops bleeding because of it's freezing effect. However Frost Breath can not heal broken bones or reattach a severed body part. If you use this spell on a dead body, it will extend the amount of days 1 per level for the purpose of resurrecting the body. This also applies on a severed body part, which can be reattached by healing.
Casting
To cast Legacy Frost Breath:
- Roll: O6 + SPIRIT + Attunement + Ice vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 min.
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Ice Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick