Difference between revisions of "Clear Air"

From Amar RPG
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Clear_Air]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
 
| above      = Clear Air
 
| above      = Clear Air
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Air
 
| data1      = Air
| label2      = A/P?
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| label2      = Encumbrance
| data2      = P
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| data2      = 2
| label3      = Resist?
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| label3      = Cooldown
| data3      = N
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| data3      = 3 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
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| label5      = Active/Passive
| data5      = 5
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = 10 min.
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 5 m
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| data7      = 5
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 1 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 5 m radius
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| data9      = 27m
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| label10    = Duration
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| data10      = 10 min.
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| label11    = Area of Effect
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| data11      = 5 m radius
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Air Attunement 1
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| label14    = Giving
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| data14      = Ritual 1 week
 
}}
 
}}
  
Clears the air within the area of effect of any smoke, dust, fog, smell, etc. and keeps it clear for the duration of the spell.
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Clears the air within the area of effect of any smoke, dust, fog, smell, etc. and keeps it clear for the duration of the spell.
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== Casting ==
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To cast Clear Air:
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* '''Roll''': O6 + SPIRIT + Attunement + Air vs DR 5
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* '''Cost''': 1 Mental Fortitude
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* '''Time''': 1 round
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* '''Cooldown''': 3 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Air Attunement 1 or higher
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* '''Giving''': 1 week ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:30, 1 October 2025

Template:Note

Clear Air
Domain Air
Encumbrance 2
Cooldown 3 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 5
Cost 1 Mental Fortitude
Distance 27m
Duration 10 min.
Area of Effect 5 m radius
Effects See below
Receiving Air Attunement 1
Giving Ritual 1 week

Clears the air within the area of effect of any smoke, dust, fog, smell, etc. and keeps it clear for the duration of the spell.

Casting

To cast Clear Air:

  • Roll: O6 + SPIRIT + Attunement + Air vs DR 5
  • Cost: 1 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

Back: Magick