Difference between revisions of "Camouflage"

From Amar RPG
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Camouflage]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
 
| above      = Camouflage
 
| above      = Camouflage
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Earth, Perception
 
| data1      = Earth, Perception
| label2      = A/P?
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| label2      = Encumbrance
| data2      = P
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| data2      = 6
| label3      = Resist?
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| label3      = Cooldown
| data3      = Y
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| data3      = 4 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
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| label5      = Active/Passive
| data5      = 11
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = 3 rounds
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 10m
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| data7      = 11
| label8      = Weight
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| label8      = Cost
| data8      =  
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| data8      = 3 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 C*
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| data9      = 32m
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| label10    = Duration
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| data10      = 3 rounds
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| label11    = Area of Effect
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| data11      = 1 C*
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Earth, Perception Attunement 3
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| label14    = Giving
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| data14      = Ritual 2 weeks
 
}}
 
}}
  
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Each level the DR of seeing the creature that the spell has been used on, will increase by 2 or 3. The original DR to see the creature depends on the background of the caster. (GM's decide)
 
Each level the DR of seeing the creature that the spell has been used on, will increase by 2 or 3. The original DR to see the creature depends on the background of the caster. (GM's decide)
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== Casting ==
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To cast Camouflage:
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* '''Roll''': O6 + SPIRIT + Attunement + Earth, Perception vs DR 11
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* '''Cost''': 3 Mental Fortitude
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* '''Time''': 1 round
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* '''Cooldown''': 4 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Earth, Perception Attunement 3 or higher
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* '''Giving''': 2 weeks ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:30, 1 October 2025

Template:Note

Camouflage
Domain Earth, Perception
Encumbrance 6
Cooldown 4 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance 32m
Duration 3 rounds
Area of Effect 1 C*
Effects See below
Receiving Earth, Perception Attunement 3
Giving Ritual 2 weeks

Gives the creature that the spell has been casted on, the same texture as the background that is behind the creature. Any objects that is carried by the creature will also gain the same texture. If there is no object behind the creature, the spell will not work.


Each level the DR of seeing the creature that the spell has been used on, will increase by 2 or 3. The original DR to see the creature depends on the background of the caster. (GM's decide)

Casting

To cast Camouflage:

  • Roll: O6 + SPIRIT + Attunement + Earth, Perception vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Earth, Perception Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick