Difference between revisions of "Cage O' Magic"
From Amar RPG
(Converted to new spell system) |
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+ | {{Note|For the legacy spell version, see [[Legacy_Cage_O'_Magic]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
| above = Cage O' Magic | | above = Cage O' Magic | ||
− | | label1 = | + | | label1 = Domain |
| data1 = Air, Black, Earth, Fire, Water | | data1 = Air, Black, Earth, Fire, Water | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 4 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 3 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 9 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 2 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 16m |
+ | | label10 = Duration | ||
+ | | data10 = 5 rounds | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = ½ m radius | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Air, Black, Earth, Fire, Water Attunement 2 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 1 week | ||
}} | }} | ||
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− | The air cage is almost invisible. The fire cage gives warmth but doesn't do damage. | + | The air cage is almost invisible. The fire cage gives warmth but doesn't do damage. |
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Cage O' Magic: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Air, Black, Earth, Fire, Water vs DR 9 | ||
+ | * '''Cost''': 2 Mental Fortitude | ||
+ | * '''Time''': 1 round | ||
+ | * '''Cooldown''': 3 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Air, Black, Earth, Fire, Water Attunement 2 or higher | ||
+ | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:30, 1 October 2025
Cage O' Magic | |
---|---|
Domain | Air, Black, Earth, Fire, Water |
Encumbrance | 4 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 9 |
Cost | 2 Mental Fortitude |
Distance | 16m |
Duration | 5 rounds |
Area of Effect | ½ m radius |
Effects | See below |
Receiving | Air, Black, Earth, Fire, Water Attunement 2 |
Giving | Ritual 1 week |
Creates a magic cage made out of the magick element of the spell. Nothing gets out of or into the cage while the spell is active. A dispel magic spell of the same element is required to break the cage.
The air cage is almost invisible. The fire cage gives warmth but doesn't do damage.
Casting
To cast Cage O' Magic:
- Roll: O6 + SPIRIT + Attunement + Air, Black, Earth, Fire, Water vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air, Black, Earth, Fire, Water Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick