Difference between revisions of "Water Path"

From Amar RPG
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| [[Protection from Water(EVM)|Protection from Water]]        || Protects the object or creature from water and keeps it from getting wet. If it is cast on a creature it also protects any objects it is wearing or carrying. ||   
 
| [[Protection from Water(EVM)|Protection from Water]]        || Protects the object or creature from water and keeps it from getting wet. If it is cast on a creature it also protects any objects it is wearing or carrying. ||   
 
[[Rain Shield(EVM)|Rain Shield]]
 
[[Rain Shield(EVM)|Rain Shield]]
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|-
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| colspan="3" |'''Rank 4'''
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|-
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| [[Fog(EVM)|Fog]]        || Creates fog. Sight within the fog is limited to 2 meters, and combat modifiers for moonlight applies. || [[Create Water(EVM)|Create Water]]

Revision as of 10:35, 30 May 2019

These are the Water Path spells of the Amar Evolutionary Magick System.

Spell Description Requirements
Rank 1
Cleaning Cleans the area, comparable to sweeping, dusting, mopping. Does not get rid of really ingrained dirt. Any potensial dirt that is created during the duration will be cleaned. Water Sphere
Rain Shield Forms an invisible umbrella over the caster which repels rain.
Rank 2
Create Water Creates fresh water. Cleaning
Polish Cleans the object(s) thoroughly leaving them gleaming as if polished. Cleaning
Rank 3
Dry Dries out the object(s) and/or creature(s) targeted. Note that when used on living creatures (including plants) it only dries the surface, not the body itself. Polish
Protection from Water Protects the object or creature from water and keeps it from getting wet. If it is cast on a creature it also protects any objects it is wearing or carrying.

Rain Shield

Rank 4
Fog Creates fog. Sight within the fog is limited to 2 meters, and combat modifiers for moonlight applies. Create Water