Difference between revisions of "Water Path"
From Amar RPG
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| [[Dry(EVM)|Dry]] || Dries out the object(s) and/or creature(s) targeted. Note that when used on living creatures (including plants) it only dries the surface, not the body itself. || [[Polish(EVM)|Polish]] | | [[Dry(EVM)|Dry]] || Dries out the object(s) and/or creature(s) targeted. Note that when used on living creatures (including plants) it only dries the surface, not the body itself. || [[Polish(EVM)|Polish]] | ||
+ | |- | ||
+ | | [[Protection from Water(EVM)|Protection from Water]] || Protects the object or creature from water and keeps it from getting wet. If it is cast on a creature it also protects any objects it is wearing or carrying. || | ||
+ | [[Rain Shield(EVM)|Rain Shield]] |
Revision as of 10:15, 30 May 2019
These are the Water Path spells of the Amar Evolutionary Magick System.
Spell | Description | Requirements |
Rank 1 | ||
Cleaning | Cleans the area, comparable to sweeping, dusting, mopping. Does not get rid of really ingrained dirt. Any potensial dirt that is created during the duration will be cleaned. | Water Sphere |
Rain Shield | Forms an invisible umbrella over the caster which repels rain. | |
Rank 2 | ||
Create Water | Creates fresh water. | Cleaning |
Polish | Cleans the object(s) thoroughly leaving them gleaming as if polished. | Cleaning |
Rank 3 | ||
Dry | Dries out the object(s) and/or creature(s) targeted. Note that when used on living creatures (including plants) it only dries the surface, not the body itself. | Polish |
Protection from Water | Protects the object or creature from water and keeps it from getting wet. If it is cast on a creature it also protects any objects it is wearing or carrying. |