Difference between revisions of "Animal Sense"

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| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| above      = Animal Sense
 
| above      = Animal Sense
| label1      = A/P?
+
| label1     = Path(s)
| data1       = A/P
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| data1      = Air, Earth, Fire, Life, Perception, Water
| label2     = Resist?
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| label2     = A/P?
| data2       = Y
+
| data2       = A/P
| label3     = Casting Time
+
| label3     = Resist?
| data3       = 5 rounds
+
| data3       = Y
| label4     = DR
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| label4     = Casting Time
| data4       = 9
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| data4       = 5 rounds
| label5     = Duration
+
| label5     = DR
| data5       = 5 min.
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| data5       = 9
| label6     = Range
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| label6     = Duration
| data6       = 100 m
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| data6       = 5 min.
| label7     = Weight
+
| label7     = Range
| data7       = N/A
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| data7       = 100 m
| label8     = Area of Effect
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| label8     = Weight
| data8       = 1 animal*
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| data8       = N/A
 +
| label9     = Area of Effect
 +
| data9       = 1 animal*
 
}}
 
}}
  
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Back: [[Magick]]
 
Back: [[Magick]]
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[[Category:Spells]]

Revision as of 16:07, 12 September 2015

Animal Sense
Path(s) Air, Earth, Fire, Life, Perception, Water
A/P? A/P
Resist? Y
Casting Time 5 rounds
DR 9
Duration 5 min.
Range 100 m
Weight N/A
Area of Effect 1 animal*

Enables you to use the senses of the animal you cast it on instead of your own (see through its eyes, etc.). You are able to switch it on and off at will. A distraction doesn’t cancel the spell, it only jolts you back to your own senses. If you learn the spell based on an elemental lore, it only works on creatures of that element, i.e. water creatures, flying creatures or land creatures.

Back: Magick