Difference between revisions of "Fenimaal"
From Amar RPG
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| label7 = Priest Rank | | label7 = Priest Rank | ||
| data7 = Mage | | data7 = Mage | ||
+ | }} | ||
+ | |||
+ | {{ infobox | ||
+ | | abovestyle = background:#e7c290 | ||
+ | | above = Fenimaal's Attributes | ||
+ | | label1 = Size | ||
+ | | data1 = 10 | ||
+ | | label2 = Strength | ||
+ | | data2 = 25 | ||
+ | | label3 = Endurance | ||
+ | | data3 = 25 | ||
+ | | label4 = Coordination | ||
+ | | data4 = 25 | ||
+ | | label5 = Learning | ||
+ | | data5 = 25 | ||
+ | | label6 = Awareness | ||
+ | | data6 = 25 | ||
+ | | label7 = Magical Aptitude | ||
+ | | data7 = 100 | ||
+ | | label8 = AP/BP/MD | ||
+ | | data8 = 5/30(immortal)/42 | ||
+ | | label9 = Melee Weapon | ||
+ | | data9 = Staff of Power(+7) | ||
+ | | label10 = Off/Def/Dam | ||
+ | | data10 = 30/40/+22 | ||
+ | | label11 = Missile Weapon | ||
+ | | data11 = None | ||
+ | | label12 = Off/Dam/Range | ||
+ | | data12 = None | ||
+ | | label13 = Magic: All types | ||
+ | | data13 = 100 (or the path's max) | ||
+ | | label14 = Spells | ||
+ | | data14 = All spells < DR 100 | ||
}} | }} | ||
Revision as of 11:53, 4 September 2018
Fenimaal | |
---|---|
Gender | ♂ |
Domain | Willpower Magick |
Signifying Number | ⅓ |
Symbol | |
Holy Day | 18 Anashina |
Special Powers | Spell skills |
Priest Rank | Mage |
Fenimaal's Attributes | |
---|---|
Size | 10 |
Strength | 25 |
Endurance | 25 |
Coordination | 25 |
Learning | 25 |
Awareness | 25 |
Magical Aptitude | 100 |
AP/BP/MD | 5/30(immortal)/42 |
Melee Weapon | Staff of Power(+7) |
Off/Def/Dam | 30/40/+22 |
Missile Weapon | None |
Off/Dam/Range | None |
Magic: All types | 100 (or the path's max) |
Spells | All spells < DR 100 |
Fenimaal is the God that invented the Magick Spells. His worshippers build upon his invention and creates new spells. His worshippers are wizards especially those who research new spells and especially those who practice the Magick path.
Back: Mythology