Difference between revisions of "Ogre"
(Converted to 3-tier system with skill totals) |
(Proper 3-tier creature sheet converted from the legacy stats; description sections unchanged) |
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{{ infobox | {{ infobox | ||
| abovestyle = background:#0e5a2c; color:white | | abovestyle = background:#0e5a2c; color:white | ||
| Line 10: | Line 8: | ||
| data2 = 40 | | data2 = 40 | ||
| label3 = SIZE | | label3 = SIZE | ||
| − | | data3 = D6/2+ | + | | data3 = D6/2+2 (typical 4) |
| − | | label4 = BODY | + | | label4 = BODY / MIND / SPIRIT |
| − | | data4 = 0 | + | | data4 = 2 / 1 / 0 |
| − | | label5 = | + | | label5 = Strength |
| − | | | + | | data5 = 5 (total 7) |
| − | | | + | | label6 = Endurance |
| − | | | + | | data6 = 2 (total 4) |
| + | | label7 = Athletics | ||
| + | | data7 = 1 (total 3) | ||
| + | | label8 = Melee Combat | ||
| + | | data8 = 2 | ||
| + | | label9 = Awareness | ||
| + | | data9 = 2 (total 3) | ||
| + | | label10 = Armor Points | ||
| + | | data10 = As armor | ||
| + | | label11 = BP / DB / MD | ||
| + | | data11 = 8 / 3 / 0 | ||
| + | | label12 = Reaction | ||
| + | | data12 = 3 | ||
}} | }} | ||
| − | === | + | == Skills == |
| + | |||
| + | * '''Dodge''': 1 (BODY 2 + Athletics 1 + 1 = '''4''') | ||
| + | * '''Hide''': 1 (BODY 2 + Athletics 1 + 1 = '''4''') | ||
| + | * '''Move Quietly''': 1 (BODY 2 + Athletics 1 + 1 = '''4''') | ||
| + | |||
| + | == Weapons == | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Weapon !! Skill !! Init !! Off !! Def !! Dam !! Range | ||
| + | |- | ||
| + | | Unarmed || 6 || 8 || 4 || 2 || -1 || - | ||
| + | |- | ||
| + | | Large Club || 5 || 6 || 5 || 5 || +4 || - | ||
| + | |} | ||
| − | + | ''Typical specimen. Legacy values: Strength O6+6(4) (Potential: 24/21), Endurance O6+3 (Potential: 15), Coordination O6 (Potential: 12), Awareness O6 (Potential: 12), Learning D6/2 (Potential: 9), Magical Aptitude 0. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.'' | |
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=== Physical description === | === Physical description === | ||
Latest revision as of 20:19, 24 August 2026
| Ogre | |
|---|---|
| Expected lifespan | 50 (Maturity: 10) |
| Move | 40 |
| SIZE | D6/2+2 (typical 4) |
| BODY / MIND / SPIRIT | 2 / 1 / 0 |
| Strength | 5 (total 7) |
| Endurance | 2 (total 4) |
| Athletics | 1 (total 3) |
| Melee Combat | 2 |
| Awareness | 2 (total 3) |
| Armor Points | As armor |
| BP / DB / MD | 8 / 3 / 0 |
| Reaction | 3 |
Contents
Skills
- Dodge: 1 (BODY 2 + Athletics 1 + 1 = 4)
- Hide: 1 (BODY 2 + Athletics 1 + 1 = 4)
- Move Quietly: 1 (BODY 2 + Athletics 1 + 1 = 4)
Weapons
| Weapon | Skill | Init | Off | Def | Dam | Range |
|---|---|---|---|---|---|---|
| Unarmed | 6 | 8 | 4 | 2 | -1 | - |
| Large Club | 5 | 6 | 5 | 5 | +4 | - |
Typical specimen. Legacy values: Strength O6+6(4) (Potential: 24/21), Endurance O6+3 (Potential: 15), Coordination O6 (Potential: 12), Awareness O6 (Potential: 12), Learning D6/2 (Potential: 9), Magical Aptitude 0. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.
Physical description
Ogres are very much like the Neanderthals except that they are larger. Ogres are a primitive race and thus they rely heavily on physical attributes and skills.
Clothing
Ogres wear furs if anything. The furs are only to protect against cold and when it is warm they usually don’t wear clothes at all.
Social structure
Ogres usually live in tribes of from 20 to 50. Families are arranged so that for every male, there are from one to three females. There are usually about 10 children within one family. Only male ogres hunt. The females only raise the children, gather food and cood. Ogres live almost exclusively in natural caves.
Occupations
Male ogres are hunters. They hunt small animals like rabbits as well as boars, bears, deer and other large prey.
Special skills
Male ogres possess the ordinary hunting skills. Each tribe will have at least one ogre with some medical lore. This person will usually also be a tribal priest or shaman who may possess some magic.
Mental description
Ogres are generally aggressive in nature and they fight very hard for survival whether the enemy is nature or beast. Trespassers will not be taken on lightly. Ogres have many supernatural beliefs that have no basis in reality. Any magic will include many arbitraries and will therefore be very time consuming and hard to learn.
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