Difference between revisions of "Legacy Minor Telekinesis"
From Amar RPG
(Preserved legacy spell version) |
(Converted to new spell system) |
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| Line 1: | Line 1: | ||
| + | {{Note|For the legacy spell version, see [[Legacy_Legacy_Minor_Telekinesis]].}} | ||
| + | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
| − | | above = Minor Telekinesis | + | | above = Legacy Minor Telekinesis |
| − | | label1 = | + | | label1 = Domain |
| data1 = Air | | data1 = Air | ||
| − | | label2 = | + | | label2 = Encumbrance |
| − | | data2 = | + | | data2 = 4 |
| − | | label3 = | + | | label3 = Cooldown |
| − | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
| − | | label5 = | + | | label5 = Active/Passive |
| − | | data5 = | + | | data5 = Active |
| − | | label6 = | + | | label6 = Restrictions |
| − | | data6 = | + | | data6 = None |
| − | | label7 = | + | | label7 = DR |
| − | | data7 = | + | | data7 = 9 |
| − | | label8 = | + | | label8 = Cost |
| − | | data8 = | + | | data8 = 2 Mental Fortitude |
| − | | label9 = Area of Effect | + | | label9 = Distance |
| − | | | + | | data9 = 22m |
| + | | label10 = Duration | ||
| + | | data10 = 1 round | ||
| + | | label11 = Area of Effect | ||
| + | | data11 = 1 O* or 1 C* | ||
| + | | label12 = Effects | ||
| + | | data12 = See below | ||
| + | | label13 = Receiving | ||
| + | | data13 = Air Attunement 2 | ||
| + | | label14 = Giving | ||
| + | | data14 = Ritual 1 week | ||
}} | }} | ||
| − | Enables the caster to move the object or creature through air with a speed of 2 m/s per level or through water with a speed of 1 m/s per level. | + | Enables the caster to move the object or creature through air with a speed of 2 m/s per level or through water with a speed of 1 m/s per level. |
| + | |||
| + | == Casting == | ||
| + | |||
| + | To cast Legacy Minor Telekinesis: | ||
| + | * '''Roll''': O6 + SPIRIT + Attunement + Air vs DR 9 | ||
| + | * '''Cost''': 2 Mental Fortitude | ||
| + | * '''Time''': 1 round | ||
| + | * '''Cooldown''': 4 hours | ||
| + | |||
| + | == Transfer Requirements == | ||
| + | |||
| + | * '''Receiving''': Requires Air Attunement 2 or higher | ||
| + | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
Latest revision as of 13:34, 1 October 2025
| Legacy Minor Telekinesis | |
|---|---|
| Domain | Air |
| Encumbrance | 4 |
| Cooldown | 4 hours |
| Casting Time | 1 round |
| Active/Passive | Active |
| Restrictions | None |
| DR | 9 |
| Cost | 2 Mental Fortitude |
| Distance | 22m |
| Duration | 1 round |
| Area of Effect | 1 O* or 1 C* |
| Effects | See below |
| Receiving | Air Attunement 2 |
| Giving | Ritual 1 week |
Enables the caster to move the object or creature through air with a speed of 2 m/s per level or through water with a speed of 1 m/s per level.
Casting
To cast Legacy Minor Telekinesis:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick