Difference between revisions of "Legacy Freeze Liquid"
From Amar RPG
(Preserved legacy spell version) |
(Converted to new spell system) |
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+ | {{Note|For the legacy spell version, see [[Legacy_Legacy_Freeze_Liquid]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
− | | above = Freeze Liquid | + | | above = Legacy Freeze Liquid |
− | | label1 = | + | | label1 = Domain |
| data1 = Water, Ice | | data1 = Water, Ice | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 4 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 3 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 9 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 2 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 12m |
+ | | label10 = Duration | ||
+ | | data10 = 2 rounds | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = ½ m radius | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Water, Ice Attunement 2 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 1 week | ||
}} | }} | ||
− | Lowers the temperature of the liquid by 5°C per level. The liquid melts or heats up normally after the spell ends. It may not be cast on a living creature. | + | Lowers the temperature of the liquid by 5°C per level. The liquid melts or heats up normally after the spell ends. It may not be cast on a living creature. |
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Legacy Freeze Liquid: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Water, Ice vs DR 9 | ||
+ | * '''Cost''': 2 Mental Fortitude | ||
+ | * '''Time''': 1 round | ||
+ | * '''Cooldown''': 3 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Water, Ice Attunement 2 or higher | ||
+ | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:34, 1 October 2025
Legacy Freeze Liquid | |
---|---|
Domain | Water, Ice |
Encumbrance | 4 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 9 |
Cost | 2 Mental Fortitude |
Distance | 12m |
Duration | 2 rounds |
Area of Effect | ½ m radius |
Effects | See below |
Receiving | Water, Ice Attunement 2 |
Giving | Ritual 1 week |
Lowers the temperature of the liquid by 5°C per level. The liquid melts or heats up normally after the spell ends. It may not be cast on a living creature.
Casting
To cast Legacy Freeze Liquid:
- Roll: O6 + SPIRIT + Attunement + Water, Ice vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Water, Ice Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick