Difference between revisions of "Legacy Air Breathing"

From Amar RPG
(Preserved legacy spell version)
 
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Legacy_Air_Breathing]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
| above      = Air Breathing
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| above      = Legacy Air Breathing
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Air, Water
 
| data1      = Air, Water
| label2      = A/P?
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| label2      = Encumbrance
| data2      = P
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| data2      = 5
| label3      = Resist?
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| label3      = Cooldown
| data3      = Y
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| data3      = 4 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
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| label5      = Active/Passive
| data5      = 11
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = 10 min.
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = Touch
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| data7      = 11
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 3 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 creature*
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| data9      = Touch
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| label10    = Duration
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| data10      = 10 min.
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| label11    = Area of Effect
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| data11      = 1 creature*
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Air, Water Attunement 3
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| label14    = Giving
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| data14      = Ritual 2 weeks
 
}}
 
}}
  
 
Enables the target to breathe in air as it was water. It only works on water breathing creatures
 
Enables the target to breathe in air as it was water. It only works on water breathing creatures
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== Casting ==
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To cast Legacy Air Breathing:
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* '''Roll''': O6 + SPIRIT + Attunement + Air, Water vs DR 11
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* '''Cost''': 3 Mental Fortitude
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* '''Time''': 1 round
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* '''Cooldown''': 4 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Air, Water Attunement 3 or higher
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* '''Giving''': 2 weeks ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:32, 1 October 2025

Template:Note

Legacy Air Breathing
Domain Air, Water
Encumbrance 5
Cooldown 4 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance Touch
Duration 10 min.
Area of Effect 1 creature*
Effects See below
Receiving Air, Water Attunement 3
Giving Ritual 2 weeks

Enables the target to breathe in air as it was water. It only works on water breathing creatures

Casting

To cast Legacy Air Breathing:

  • Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Air, Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick