Difference between revisions of "Turn Undead"

From Amar RPG
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Turn_Undead]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
 
| above      = Turn Undead
 
| above      = Turn Undead
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Life
 
| data1      = Life
| label2      = A/P?
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| label2      = Encumbrance
| data2      = -
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| data2      = 5
| label3      = Resist?
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| label3      = Cooldown
| data3      = Y
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| data3      = 3 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
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| label5      = Active/Passive
| data5      = 11
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = Instant.
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 5 m
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| data7      = 11
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 3 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 m radius and 1 undead
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| data9      = 27m
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| label10    = Duration
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| data10      = Instant.
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| label11    = Area of Effect
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| data11      = 1 m radius and 1 undead
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Life Attunement 3
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| label14    = Giving
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| data14      = Ritual 2 weeks
 
}}
 
}}
  
 
Forces the undead(s) to run away from the caster until they can no longer see him. They may return after the spell expires. If there are more undeads within the area of effect than you can turn, the one with the lowest MD is turned first, then the one with the second lowest MD, etc.  until you have reached the number you can turn.
 
Forces the undead(s) to run away from the caster until they can no longer see him. They may return after the spell expires. If there are more undeads within the area of effect than you can turn, the one with the lowest MD is turned first, then the one with the second lowest MD, etc.  until you have reached the number you can turn.
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== Casting ==
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To cast Turn Undead:
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* '''Roll''': O6 + SPIRIT + Attunement + Life vs DR 11
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* '''Cost''': 3 Mental Fortitude
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* '''Time''': 1 round
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* '''Cooldown''': 3 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Life Attunement 3 or higher
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* '''Giving''': 2 weeks ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:37, 1 October 2025

Template:Note

Turn Undead
Domain Life
Encumbrance 5
Cooldown 3 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance 27m
Duration Instant.
Area of Effect 1 m radius and 1 undead
Effects See below
Receiving Life Attunement 3
Giving Ritual 2 weeks

Forces the undead(s) to run away from the caster until they can no longer see him. They may return after the spell expires. If there are more undeads within the area of effect than you can turn, the one with the lowest MD is turned first, then the one with the second lowest MD, etc. until you have reached the number you can turn.

Casting

To cast Turn Undead:

  • Roll: O6 + SPIRIT + Attunement + Life vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Life Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick