Difference between revisions of "Water Teleport"

From Amar RPG
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Water_Teleport]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
 
| above      = Water Teleport
 
| above      = Water Teleport
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Water
 
| data1      = Water
| label2      = A/P?
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| label2      = Encumbrance
| data2      = -
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| data2      = 8
| label3      = Resist?
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| label3      = Cooldown
| data3      = Y
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| data3      = 3 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
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| label5      = Active/Passive
| data5      = 15
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = Instant.
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = T/50 m
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| data7      = 15
| label8      = Weight
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| label8      = Cost
| data8      = 50 kg
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| data8      = 4 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 C* or 1 O*
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| data9      = 500m
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| label10    = Duration
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| data10      = Instant.
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| label11    = Area of Effect
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| data11      = 1 C* or 1 O*
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Water Attunement 5
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| label14    = Giving
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| data14      = Ritual 4 weeks
 
}}
 
}}
  
 
Put the object or creature in a bubble and teleports it. It is only possible to teleport in water.
 
Put the object or creature in a bubble and teleports it. It is only possible to teleport in water.
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== Casting ==
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To cast Water Teleport:
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* '''Roll''': O6 + SPIRIT + Attunement + Water vs DR 15
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* '''Cost''': 4 Mental Fortitude
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* '''Time''': 1 round
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* '''Cooldown''': 3 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Water Attunement 5 or higher
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* '''Giving''': 4 weeks ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:37, 1 October 2025

Template:Note

Water Teleport
Domain Water
Encumbrance 8
Cooldown 3 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 15
Cost 4 Mental Fortitude
Distance 500m
Duration Instant.
Area of Effect 1 C* or 1 O*
Effects See below
Receiving Water Attunement 5
Giving Ritual 4 weeks

Put the object or creature in a bubble and teleports it. It is only possible to teleport in water.

Casting

To cast Water Teleport:

  • Roll: O6 + SPIRIT + Attunement + Water vs DR 15
  • Cost: 4 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Water Attunement 5 or higher
  • Giving: 4 weeks ritual to transfer spell ownership

Back: Magick