Difference between revisions of "Repair"

From Amar RPG
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Repair]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
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| bodystyle  = width:350px
 
| above      = Repair
 
| above      = Repair
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Earth
 
| data1      = Earth
| label2      = A/P?
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| label2      = Encumbrance
| data2      = -
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| data2      = 4
| label3      = Resist?
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| label3      = Cooldown
| data3      = N
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| data3      = 4 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 10 min.
 
| data4      = 10 min.
| label5      = DR
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| label5      = Active/Passive
| data5      = 9
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = Instant.
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = Touch
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| data7      = 9
| label8      = Weight
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| label8      = Cost
| data8      = 20 kg
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| data8      = 2 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 object*
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| data9      = Touch
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| label10    = Duration
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| data10      = Instant.
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| label11    = Area of Effect
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| data11      = 1 object*
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Earth Attunement 2
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| label14    = Giving
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| data14      = Ritual 1 week
 
}}
 
}}
  
Repairs any broken object, but it does not replace missing parts.
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Repairs any broken object, but it does not replace missing parts.
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== Casting ==
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To cast Repair:
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* '''Roll''': O6 + SPIRIT + Attunement + Earth vs DR 9
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* '''Cost''': 2 Mental Fortitude
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* '''Time''': 10 min.
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* '''Cooldown''': 4 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Earth Attunement 2 or higher
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* '''Giving''': 1 week ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:36, 1 October 2025

Template:Note

Repair
Domain Earth
Encumbrance 4
Cooldown 4 hours
Casting Time 10 min.
Active/Passive Active
Restrictions None
DR 9
Cost 2 Mental Fortitude
Distance Touch
Duration Instant.
Area of Effect 1 object*
Effects See below
Receiving Earth Attunement 2
Giving Ritual 1 week

Repairs any broken object, but it does not replace missing parts.

Casting

To cast Repair:

  • Roll: O6 + SPIRIT + Attunement + Earth vs DR 9
  • Cost: 2 Mental Fortitude
  • Time: 10 min.
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Earth Attunement 2 or higher
  • Giving: 1 week ritual to transfer spell ownership

Back: Magick