Difference between revisions of "Quicksand Trap"
From Amar RPG
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{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
+ | | bodystyle = width:350px | ||
| above = Quicksand Trap | | above = Quicksand Trap | ||
| label1 = Path(s) | | label1 = Path(s) | ||
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| data4 = 1 min | | data4 = 1 min | ||
| label5 = DR | | label5 = DR | ||
− | | data5 = | + | | data5 = 9 |
| label6 = Duration | | label6 = Duration | ||
| data6 = 10 min | | data6 = 10 min | ||
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| data8 = N/A | | data8 = N/A | ||
| label9 = Area of Effect | | label9 = Area of Effect | ||
− | | data9 = ½ radius | + | | data9 = ½ m radius |
}} | }} | ||
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[[Category:Spells]] | [[Category:Spells]] | ||
+ | [[Category:Earth Magick]] |
Latest revision as of 21:32, 25 November 2020
Quicksand Trap | |
---|---|
Path(s) | Earth |
A/P? | P |
Resist? | N |
Casting Time | 1 min |
DR | 9 |
Duration | 10 min |
Range | 3 m |
Weight | N/A |
Area of Effect | ½ m radius |
Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.
Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.
To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.
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