Difference between revisions of "Legacy Resurrection"
From Amar RPG
(Preserved legacy spell version) |
(Converted to new spell system) |
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+ | {{Note|For the legacy spell version, see [[Legacy_Legacy_Resurrection]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
− | | above = Resurrection | + | | above = Legacy Resurrection |
− | | label1 = | + | | label1 = Domain |
| data1 = Life | | data1 = Life | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 9 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 2 hours | | data4 = 2 hours | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 19 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 6 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = Touch |
+ | | label10 = Duration | ||
+ | | data10 = Instant. | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 creature* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Life Attunement 5 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 1 months | ||
}} | }} | ||
− | Brings a dead creature back to life. The creature must not have been dead more than 1 day per level. The spell will not regenerate lost body parts. After having been brought back to life, the target lies helpless for 1 week, after which he has 1 BP and heals normally. The target also looses 1/5 of his strength and 1 in coordination, but he gains 1 in magical aptitude. The caster loses 1 in MA permanently. | + | Brings a dead creature back to life. The creature must not have been dead more than 1 day per level. The spell will not regenerate lost body parts. After having been brought back to life, the target lies helpless for 1 week, after which he has 1 BP and heals normally. The target also looses 1/5 of his strength and 1 in coordination, but he gains 1 in magical aptitude. The caster loses 1 in MA permanently. |
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Legacy Resurrection: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Life vs DR 19 | ||
+ | * '''Cost''': 6 Mental Fortitude | ||
+ | * '''Time''': 2 hours | ||
+ | * '''Cooldown''': 4 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Life Attunement 5 or higher | ||
+ | * '''Giving''': 1 months ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:35, 1 October 2025
Legacy Resurrection | |
---|---|
Domain | Life |
Encumbrance | 9 |
Cooldown | 4 hours |
Casting Time | 2 hours |
Active/Passive | Active |
Restrictions | None |
DR | 19 |
Cost | 6 Mental Fortitude |
Distance | Touch |
Duration | Instant. |
Area of Effect | 1 creature* |
Effects | See below |
Receiving | Life Attunement 5 |
Giving | Ritual 1 months |
Brings a dead creature back to life. The creature must not have been dead more than 1 day per level. The spell will not regenerate lost body parts. After having been brought back to life, the target lies helpless for 1 week, after which he has 1 BP and heals normally. The target also looses 1/5 of his strength and 1 in coordination, but he gains 1 in magical aptitude. The caster loses 1 in MA permanently.
Casting
To cast Legacy Resurrection:
- Roll: O6 + SPIRIT + Attunement + Life vs DR 19
- Cost: 6 Mental Fortitude
- Time: 2 hours
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Life Attunement 5 or higher
- Giving: 1 months ritual to transfer spell ownership
Back: Magick