Difference between revisions of "Legacy Permanency"
From Amar RPG
(Preserved legacy spell version) |
(Converted to new spell system) |
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+ | {{Note|For the legacy spell version, see [[Legacy_Legacy_Permanency]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
− | | above = Permanency | + | | above = Legacy Permanency |
− | | label1 = | + | | label1 = Domain |
| data1 = Magic | | data1 = Magic | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 2 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 6 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 12 hours | | data4 = 12 hours | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 5 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 1 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = Touch |
+ | | label10 = Duration | ||
+ | | data10 = Special | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 spell* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Magic Attunement 1 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 1 week | ||
}} | }} | ||
− | Increases the duration of the spell it is cast together with. The DR of the permanency is added to the DR of the spell it is cast together with and the desired (set) level of one of the spells. The level of the other (not set) spell is determined by how much the roll exceeds this. If the spell is cast on a living creature it increases the duration by 5 steps + 2 steps per level. If it is cast on an object or area it increases the duration by 15 steps + 2 steps per level. Casting a permanency spell permanently reduces your MA by 1. | + | Increases the duration of the spell it is cast together with. The DR of the permanency is added to the DR of the spell it is cast together with and the desired (set) level of one of the spells. The level of the other (not set) spell is determined by how much the roll exceeds this. If the spell is cast on a living creature it increases the duration by 5 steps + 2 steps per level. If it is cast on an object or area it increases the duration by 15 steps + 2 steps per level. Casting a permanency spell permanently reduces your MA by 1. |
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Legacy Permanency: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Magic vs DR 5 | ||
+ | * '''Cost''': 1 Mental Fortitude | ||
+ | * '''Time''': 12 hours | ||
+ | * '''Cooldown''': 6 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Magic Attunement 1 or higher | ||
+ | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:34, 1 October 2025
Legacy Permanency | |
---|---|
Domain | Magic |
Encumbrance | 2 |
Cooldown | 6 hours |
Casting Time | 12 hours |
Active/Passive | Active |
Restrictions | None |
DR | 5 |
Cost | 1 Mental Fortitude |
Distance | Touch |
Duration | Special |
Area of Effect | 1 spell* |
Effects | See below |
Receiving | Magic Attunement 1 |
Giving | Ritual 1 week |
Increases the duration of the spell it is cast together with. The DR of the permanency is added to the DR of the spell it is cast together with and the desired (set) level of one of the spells. The level of the other (not set) spell is determined by how much the roll exceeds this. If the spell is cast on a living creature it increases the duration by 5 steps + 2 steps per level. If it is cast on an object or area it increases the duration by 15 steps + 2 steps per level. Casting a permanency spell permanently reduces your MA by 1.
Casting
To cast Legacy Permanency:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 5
- Cost: 1 Mental Fortitude
- Time: 12 hours
- Cooldown: 6 hours
Transfer Requirements
- Receiving: Requires Magic Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick