Difference between revisions of "Turn Undead"
From Amar RPG
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+ | {{Note|For the legacy spell version, see [[Legacy_Turn_Undead]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
+ | | bodystyle = width:350px | ||
| above = Turn Undead | | above = Turn Undead | ||
− | | label1 = | + | | label1 = Domain |
| data1 = Life | | data1 = Life | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 5 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 3 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 11 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 3 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 27m |
+ | | label10 = Duration | ||
+ | | data10 = Instant. | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 m radius and 1 undead | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Life Attunement 3 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 2 weeks | ||
}} | }} | ||
Forces the undead(s) to run away from the caster until they can no longer see him. They may return after the spell expires. If there are more undeads within the area of effect than you can turn, the one with the lowest MD is turned first, then the one with the second lowest MD, etc. until you have reached the number you can turn. | Forces the undead(s) to run away from the caster until they can no longer see him. They may return after the spell expires. If there are more undeads within the area of effect than you can turn, the one with the lowest MD is turned first, then the one with the second lowest MD, etc. until you have reached the number you can turn. | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Turn Undead: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Life vs DR 11 | ||
+ | * '''Cost''': 3 Mental Fortitude | ||
+ | * '''Time''': 1 round | ||
+ | * '''Cooldown''': 3 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Life Attunement 3 or higher | ||
+ | * '''Giving''': 2 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
[[Category:Spells]] | [[Category:Spells]] | ||
+ | [[Category:Life Magick]] |
Latest revision as of 13:37, 1 October 2025
Turn Undead | |
---|---|
Domain | Life |
Encumbrance | 5 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 11 |
Cost | 3 Mental Fortitude |
Distance | 27m |
Duration | Instant. |
Area of Effect | 1 m radius and 1 undead |
Effects | See below |
Receiving | Life Attunement 3 |
Giving | Ritual 2 weeks |
Forces the undead(s) to run away from the caster until they can no longer see him. They may return after the spell expires. If there are more undeads within the area of effect than you can turn, the one with the lowest MD is turned first, then the one with the second lowest MD, etc. until you have reached the number you can turn.
Casting
To cast Turn Undead:
- Roll: O6 + SPIRIT + Attunement + Life vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Life Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick