Difference between revisions of "Resurrection"
From Amar RPG
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| + | {{Note|For the legacy spell version, see [[Legacy_Resurrection]].}} | ||
| + | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| + | | bodystyle = width:350px | ||
| above = Resurrection | | above = Resurrection | ||
| − | | label1 = | + | | label1 = Domain |
| data1 = Life | | data1 = Life | ||
| − | | label2 = | + | | label2 = Encumbrance |
| − | | data2 = | + | | data2 = 10 |
| − | | label3 = | + | | label3 = Cooldown |
| − | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 2 hours | | data4 = 2 hours | ||
| − | | label5 = | + | | label5 = Active/Passive |
| − | | data5 = | + | | data5 = Active |
| − | | label6 = | + | | label6 = Restrictions |
| − | | data6 = | + | | data6 = None |
| − | | label7 = | + | | label7 = DR |
| − | | data7 = | + | | data7 = 19 |
| − | | label8 = | + | | label8 = Cost |
| − | | data8 = | + | | data8 = 6 Mental Fortitude |
| − | | label9 = Area of Effect | + | | label9 = Distance |
| − | | | + | | data9 = Touch |
| + | | label10 = Duration | ||
| + | | data10 = Instant. | ||
| + | | label11 = Area of Effect | ||
| + | | data11 = 1 creature* | ||
| + | | label12 = Effects | ||
| + | | data12 = See below | ||
| + | | label13 = Receiving | ||
| + | | data13 = Life Attunement 5 | ||
| + | | label14 = Giving | ||
| + | | data14 = Ritual 1 months | ||
}} | }} | ||
| − | Brings a dead creature back to life. The creature must not have been dead more than 1 day per level. The spell will not regenerate lost body parts. After having been brought back to life, the target lies helpless for 1 week, after which he has 1 BP and heals normally. The target also looses 1/5 of his strength and 1 in coordination, but he gains 1 in magical aptitude. The caster loses 1 in MA permanently. | + | Brings a dead creature back to life. The creature must not have been dead more than 1 day per level. The spell will not regenerate lost body parts. After having been brought back to life, the target lies helpless for 1 week, after which he has 1 BP and heals normally. The target also looses 1/5 of his strength and 1 in coordination, but he gains 1 in magical aptitude. The caster loses 1 in MA permanently. |
| + | |||
| + | == Casting == | ||
| + | |||
| + | To cast Resurrection: | ||
| + | * '''Roll''': O6 + SPIRIT + Attunement + Life vs DR 19 | ||
| + | * '''Cost''': 6 Mental Fortitude | ||
| + | * '''Time''': 2 hours | ||
| + | * '''Cooldown''': 4 hours | ||
| + | |||
| + | == Transfer Requirements == | ||
| + | |||
| + | * '''Receiving''': Requires Life Attunement 5 or higher | ||
| + | * '''Giving''': 1 months ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
[[Category:Spells]] | [[Category:Spells]] | ||
| + | [[Category:Life Magick]] | ||
Latest revision as of 13:36, 1 October 2025
| Resurrection | |
|---|---|
| Domain | Life |
| Encumbrance | 10 |
| Cooldown | 4 hours |
| Casting Time | 2 hours |
| Active/Passive | Active |
| Restrictions | None |
| DR | 19 |
| Cost | 6 Mental Fortitude |
| Distance | Touch |
| Duration | Instant. |
| Area of Effect | 1 creature* |
| Effects | See below |
| Receiving | Life Attunement 5 |
| Giving | Ritual 1 months |
Brings a dead creature back to life. The creature must not have been dead more than 1 day per level. The spell will not regenerate lost body parts. After having been brought back to life, the target lies helpless for 1 week, after which he has 1 BP and heals normally. The target also looses 1/5 of his strength and 1 in coordination, but he gains 1 in magical aptitude. The caster loses 1 in MA permanently.
Casting
To cast Resurrection:
- Roll: O6 + SPIRIT + Attunement + Life vs DR 19
- Cost: 6 Mental Fortitude
- Time: 2 hours
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Life Attunement 5 or higher
- Giving: 1 months ritual to transfer spell ownership
Back: Magick