Difference between revisions of "Dispel Water Magic"

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{{Note|For the legacy spell version, see [[Legacy_Dispel_Water_Magic]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
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| bodystyle  = width:350px
 
| above      = Dispel Water Magic
 
| above      = Dispel Water Magic
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Water
 
| data1      = Water
| label2      = A/P?
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| label2      = Encumbrance
| data2      = P
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| data2      = 9
| label3      = Resist?
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| label3      = Cooldown
| data3      = N
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| data3      = 4 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
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| label5      = Active/Passive
| data5      = 3
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = 1 round
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 5 m
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| data7      = 3
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 6 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 spell* or 1 C* or area
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| data9      = 17m
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| label10    = Duration
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| data10      = 1 round
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| label11    = Area of Effect
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| data11      = 1 spell* or 1 C* or area
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Water Attunement 5
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| label14    = Giving
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| data14      = Ritual 1 months
 
}}
 
}}
  
If cast on an area or a creature it dispels all spells in the area or on the creature with a total (DR+level) less than the level of the dispel magic. It may dispel only some of the spells if they have different totals. Spells are not dispelled as such, but only suppressed for the duration of the dispel magic. An area dispel magic is only effective as long as the spell remains within the area, but it also works on spells entering the area after the dispel magic has been cast. The effect of an area dispel magic is reduced by 1 per 5 meters from the center. If it is cast on a particular spell, it permanently dispels it.  The magic version works on spells from any path, the other versions only work on spells from their own path.
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If cast on an area or a creature it dispels all spells in the area or on the creature with a total (DR+level) less than the level of the dispel magic. It may dispel only some of the spells if they have different totals. Spells are not dispelled as such, but only suppressed for the duration of the dispel magic. An area dispel magic is only effective as long as the spell remains within the area, but it also works on spells entering the area after the dispel magic has been cast. The effect of an area dispel magic is reduced by 1 per 5 meters from the center. If it is cast on a particular spell, it permanently dispels it.  The magic version works on spells from any path, the other versions only work on spells from their own path.
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== Casting ==
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To cast Dispel Water Magic:
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* '''Roll''': O6 + SPIRIT + Attunement + Water vs DR 3
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* '''Cost''': 6 Mental Fortitude
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* '''Time''': 1 round
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* '''Cooldown''': 4 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Water Attunement 5 or higher
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* '''Giving''': 1 months ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]
  
 
[[Category:Spells]]
 
[[Category:Spells]]
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[[Category:Water Magick]]

Latest revision as of 13:31, 1 October 2025

Template:Note

Dispel Water Magic
Domain Water
Encumbrance 9
Cooldown 4 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 3
Cost 6 Mental Fortitude
Distance 17m
Duration 1 round
Area of Effect 1 spell* or 1 C* or area
Effects See below
Receiving Water Attunement 5
Giving Ritual 1 months

If cast on an area or a creature it dispels all spells in the area or on the creature with a total (DR+level) less than the level of the dispel magic. It may dispel only some of the spells if they have different totals. Spells are not dispelled as such, but only suppressed for the duration of the dispel magic. An area dispel magic is only effective as long as the spell remains within the area, but it also works on spells entering the area after the dispel magic has been cast. The effect of an area dispel magic is reduced by 1 per 5 meters from the center. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spells from their own path.

Casting

To cast Dispel Water Magic:

  • Roll: O6 + SPIRIT + Attunement + Water vs DR 3
  • Cost: 6 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Water Attunement 5 or higher
  • Giving: 1 months ritual to transfer spell ownership

Back: Magick