Difference between revisions of "Water Path"
From Amar RPG
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| [[Cleaning(EVM)|Cleaning]] || Cleans the area, comparable to sweeping, dusting, mopping. Does not get rid of really ingrained dirt. Any potensial dirt that is created during the duration will be cleaned. || [[Water Sphere(EVM)|Water Sphere]] | | [[Cleaning(EVM)|Cleaning]] || Cleans the area, comparable to sweeping, dusting, mopping. Does not get rid of really ingrained dirt. Any potensial dirt that is created during the duration will be cleaned. || [[Water Sphere(EVM)|Water Sphere]] | ||
|- | |- | ||
+ | | [[Rain Shield(EVM)|Rain Shield]] || Forms an invisible umbrella over the caster which repels rain. || | ||
+ | |- | ||
+ | | colspan="3" |'''Rank 2''' | ||
+ | |- | ||
+ | | [[Create Water(EVM)|Create Water]] || Creates fresh water. || [[Cleaning(EVM)|Cleaning]] | ||
+ | |- | ||
+ | | [[Polish(EVM)|Polish]] || Cleans the object(s) thoroughly leaving them gleaming as if polished. || [[Cleaning(EVM)|Cleaning]] | ||
+ | |- | ||
+ | | colspan="3" |'''Rank 3''' | ||
+ | |- | ||
+ | | [[Dry(EVM)|Dry]] || Dries out the object(s) and/or creature(s) targeted. Note that when used on living creatures (including plants) it only dries the surface, not the body itself. || [[Polish(EVM)|Polish]] | ||
+ | |- | ||
+ | | [[Protection from Water(EVM)|Protection from Water]] || Protects the object or creature from water and keeps it from getting wet. If it is cast on a creature it also protects any objects it is wearing or carrying. || | ||
+ | [[Rain Shield(EVM)|Rain Shield]] | ||
+ | |- | ||
+ | | colspan="3" |'''Rank 4''' | ||
+ | |- | ||
+ | | [[Fog(EVM)|Fog]] || Creates fog. Sight within the fog is limited to 2 meters, and combat modifiers for moonlight applies. || [[Create Water(EVM)|Create Water]] | ||
+ | |- | ||
+ | | [[Zap(EVM)|Zap]] || Zaps a target. If the target is in contact with water it leaves them with -1 in combat status. || | ||
+ | |- | ||
+ | | colspan="3" |'''Rank 5''' | ||
+ | |- | ||
+ | | [[Water of Restoration(EVM)|Water of Restoration]] || Creates fresh water capable of healing creatures. Restores 1BP to a creature for each liter it drinks. || [[Create Water(EVM)|Create Water]], [[Lesser Healing(EVM)|Lesser Healing]] | ||
+ | |- | ||
+ | | colspan="3" |'''Rank 6''' | ||
+ | |- | ||
+ | | [[Water Barrier(EVM)|Water Barrier]] || Creates a circular barrier of water that will slowdown projectiles. || [[Create Water(EVM)|Create Water]], [[Protection from Water(EVM)|Protection from Water]] |
Latest revision as of 17:26, 31 May 2019
These are the Water Path spells of the Amar Evolutionary Magick System.
Spell | Description | Requirements |
Rank 1 | ||
Cleaning | Cleans the area, comparable to sweeping, dusting, mopping. Does not get rid of really ingrained dirt. Any potensial dirt that is created during the duration will be cleaned. | Water Sphere |
Rain Shield | Forms an invisible umbrella over the caster which repels rain. | |
Rank 2 | ||
Create Water | Creates fresh water. | Cleaning |
Polish | Cleans the object(s) thoroughly leaving them gleaming as if polished. | Cleaning |
Rank 3 | ||
Dry | Dries out the object(s) and/or creature(s) targeted. Note that when used on living creatures (including plants) it only dries the surface, not the body itself. | Polish |
Protection from Water | Protects the object or creature from water and keeps it from getting wet. If it is cast on a creature it also protects any objects it is wearing or carrying. | |
Rank 4 | ||
Fog | Creates fog. Sight within the fog is limited to 2 meters, and combat modifiers for moonlight applies. | Create Water |
Zap | Zaps a target. If the target is in contact with water it leaves them with -1 in combat status. | |
Rank 5 | ||
Water of Restoration | Creates fresh water capable of healing creatures. Restores 1BP to a creature for each liter it drinks. | Create Water, Lesser Healing |
Rank 6 | ||
Water Barrier | Creates a circular barrier of water that will slowdown projectiles. | Create Water, Protection from Water |