Difference between revisions of "Ice Strike"

From Amar RPG
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Ice_Strike]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
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| bodystyle  = width:350px
 
| above      = Ice Strike
 
| above      = Ice Strike
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Ice
 
| data1      = Ice
| label2      = A/P?
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| label2      = Encumbrance
| data2      = -
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| data2      = 3
| label3      = Resist?
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| label3      = Cooldown
| data3      = N
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| data3      = 3 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
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| label5      = Active/Passive
| data5      = 9
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = Instant.
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 10 m
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| data7      = 9
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 2 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 target*
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| data9      = 36m
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| label10    = Duration
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| data10      = Instant.
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| label11    = Area of Effect
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| data11      = 1 target*
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Ice Attunement 2
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| label14    = Giving
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| data14      = Ritual 1 week
 
}}
 
}}
  
 
The Ice Strike does d-2 + 1 per level in damage.   
 
The Ice Strike does d-2 + 1 per level in damage.   
 
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The skill of Pointing is used to determine if this spell hits its intended target.
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The skill of [http://d6gaming.org/index.php/Combat#Missile_Weapons Pointing] is used to determine if this spell hits its intended target.
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== Casting ==
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To cast Ice Strike:
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* '''Roll''': O6 + SPIRIT + Attunement + Ice vs DR 9
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* '''Cost''': 2 Mental Fortitude
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* '''Time''': 1 round
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* '''Cooldown''': 3 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Ice Attunement 2 or higher
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* '''Giving''': 1 week ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:32, 1 October 2025

Template:Note

Ice Strike
Domain Ice
Encumbrance 3
Cooldown 3 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 9
Cost 2 Mental Fortitude
Distance 36m
Duration Instant.
Area of Effect 1 target*
Effects See below
Receiving Ice Attunement 2
Giving Ritual 1 week

The Ice Strike does d-2 + 1 per level in damage.

The skill of Pointing is used to determine if this spell hits its intended target.

Casting

To cast Ice Strike:

  • Roll: O6 + SPIRIT + Attunement + Ice vs DR 9
  • Cost: 2 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Ice Attunement 2 or higher
  • Giving: 1 week ritual to transfer spell ownership

Back: Magick