Difference between revisions of "Animal Sense"
From Amar RPG
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{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
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| above = Animal Sense | | above = Animal Sense | ||
| label1 = Path(s) | | label1 = Path(s) | ||
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[[Category:Spells]] | [[Category:Spells]] | ||
+ | [[Category:Air Magick]] | ||
+ | [[Category:Earth Magick]] | ||
+ | [[Category:Fire Magick]] | ||
+ | [[Category:Life Magick]] | ||
+ | [[Category:Perception Magick]] | ||
+ | [[Category:Water Magick]] |
Latest revision as of 19:37, 23 November 2020
Animal Sense | |
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Path(s) | Air, Earth, Fire, Life, Perception, Water |
A/P? | A/P |
Resist? | Y |
Casting Time | 5 rounds |
DR | 9 |
Duration | 5 min. |
Range | 100 m |
Weight | N/A |
Area of Effect | 1 animal* |
Enables you to use the senses of the animal you cast it on instead of your own (see through its eyes, etc.). You are able to switch it on and off at will. A distraction doesn’t cancel the spell, it only jolts you back to your own senses. If you learn the spell based on an elemental lore, it only works on creatures of that element, i.e. water creatures, flying creatures or land creatures.
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