Difference between revisions of "Divine Rune Of Magic"

From Amar RPG
(Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Divine Rune Of Magic | label1 = Path(s) | data1 = Earth | label2 = A/P? | data2...")
 
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 +
| bodystyle  = width:350px
 
| above      = Divine Rune Of Magic  
 
| above      = Divine Rune Of Magic  
 
| label1      = Path(s)
 
| label1      = Path(s)
Line 9: Line 10:
 
| data3      = N
 
| data3      = N
 
| label4      = Casting Time
 
| label4      = Casting Time
| data4      = 2 rounds
+
| data4      = 1 min.
 
| label5      = DR
 
| label5      = DR
 
| data5      = 13
 
| data5      = 13
Line 23: Line 24:
  
 
Summons a flying glowing runestone up from the ground. Every creature inside the area of the effect temporarily gets +1 on one of their spell lores.  
 
Summons a flying glowing runestone up from the ground. Every creature inside the area of the effect temporarily gets +1 on one of their spell lores.  
Creatures also doesn't use their magical aptitude inside the area of effect.  
+
Creatures inside the area of effect wont use their magical aptitude when they cast spells.
  
The runestone has 5 bodypoints and 5 armor points.   
+
The runestone has 5 bodypoints and 5 armor points, and a size of 2.   
 
    
 
    
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 21:01, 25 November 2020

Divine Rune Of Magic
Path(s) Earth
A/P? P
Resist? N
Casting Time 1 min.
DR 13
Duration 2 rounds
Range 3 m
Weight N/A
Area of Effect 1 m r

Summons a flying glowing runestone up from the ground. Every creature inside the area of the effect temporarily gets +1 on one of their spell lores. Creatures inside the area of effect wont use their magical aptitude when they cast spells.

The runestone has 5 bodypoints and 5 armor points, and a size of 2.

Back: Magick