Difference between revisions of "Divine Rune Of Magic"
From Amar RPG
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{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
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| above = Divine Rune Of Magic | | above = Divine Rune Of Magic | ||
| label1 = Path(s) | | label1 = Path(s) | ||
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| data3 = N | | data3 = N | ||
| label4 = Casting Time | | label4 = Casting Time | ||
− | | data4 = | + | | data4 = 1 min. |
| label5 = DR | | label5 = DR | ||
| data5 = 13 | | data5 = 13 | ||
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Summons a flying glowing runestone up from the ground. Every creature inside the area of the effect temporarily gets +1 on one of their spell lores. | Summons a flying glowing runestone up from the ground. Every creature inside the area of the effect temporarily gets +1 on one of their spell lores. | ||
− | Creatures | + | Creatures inside the area of effect wont use their magical aptitude when they cast spells. |
− | The runestone has 5 bodypoints and 5 armor points. | + | The runestone has 5 bodypoints and 5 armor points, and a size of 2. |
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 21:01, 25 November 2020
Divine Rune Of Magic | |
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Path(s) | Earth |
A/P? | P |
Resist? | N |
Casting Time | 1 min. |
DR | 13 |
Duration | 2 rounds |
Range | 3 m |
Weight | N/A |
Area of Effect | 1 m r |
Summons a flying glowing runestone up from the ground. Every creature inside the area of the effect temporarily gets +1 on one of their spell lores. Creatures inside the area of effect wont use their magical aptitude when they cast spells.
The runestone has 5 bodypoints and 5 armor points, and a size of 2.
Back: Magick