Difference between revisions of "Mudhole"
From Amar RPG
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+ | {{Note|For the legacy spell version, see [[Legacy_Mudhole]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
+ | | bodystyle = width:350px | ||
| above = Mudhole | | above = Mudhole | ||
− | | label1 = | + | | label1 = Domain |
| data1 = Swamp | | data1 = Swamp | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 2 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 7 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 5 rounds | | data4 = 5 rounds | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 7 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 1 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 30m |
+ | | label10 = Duration | ||
+ | | data10 = 10 min | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = ½ radius | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Swamp Attunement 1 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 1 week | ||
}} | }} | ||
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To recover from the trap requires a Climb roll with DR 5 + 1 per spell level. It takes 1 round per spell level to climb out. | To recover from the trap requires a Climb roll with DR 5 + 1 per spell level. It takes 1 round per spell level to climb out. | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Mudhole: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Swamp vs DR 7 | ||
+ | * '''Cost''': 1 Mental Fortitude | ||
+ | * '''Time''': 5 rounds | ||
+ | * '''Cooldown''': 7 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Swamp Attunement 1 or higher | ||
+ | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
[[Category:Spells]] | [[Category:Spells]] | ||
− | [[Category: | + | [[Category:Swamp Magick]] |
Latest revision as of 13:36, 1 October 2025
Mudhole | |
---|---|
Domain | Swamp |
Encumbrance | 2 |
Cooldown | 7 hours |
Casting Time | 5 rounds |
Active/Passive | Active |
Restrictions | None |
DR | 7 |
Cost | 1 Mental Fortitude |
Distance | 30m |
Duration | 10 min |
Area of Effect | ½ radius |
Effects | See below |
Receiving | Swamp Attunement 1 |
Giving | Ritual 1 week |
Turns water and dirt into a mudhole trap, that slowly swallows any creature or objects. The mudhole looks like normal mud, but for the duration of the spell the mudhole has a hypnotic ability that pulls creatures towards it.
To recover from the trap requires a Climb roll with DR 5 + 1 per spell level. It takes 1 round per spell level to climb out.
Casting
To cast Mudhole:
- Roll: O6 + SPIRIT + Attunement + Swamp vs DR 7
- Cost: 1 Mental Fortitude
- Time: 5 rounds
- Cooldown: 7 hours
Transfer Requirements
- Receiving: Requires Swamp Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick