Difference between revisions of "Quicksand Trap"
From Amar RPG
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Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings. | Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings. | ||
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| + | Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level. | ||
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| + | To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out. | ||
Back: [[Magick]] | Back: [[Magick]] | ||
[[Category:Spells]] | [[Category:Spells]] | ||
Revision as of 22:12, 2 July 2017
| Quicksand Trap | |
|---|---|
| Path(s) | Earth |
| A/P? | P |
| Resist? | N |
| Casting Time | 1 min |
| DR | 11 |
| Duration | 10 min |
| Range | 3 m |
| Weight | N/A |
| Area of Effect | ½ radius |
Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.
Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.
To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.
Back: Magick