Difference between revisions of "Zombie"
From Amar RPG
(Proper 3-tier creature sheet converted from the legacy stats; description sections unchanged) |
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| label2 = Move | | label2 = Move | ||
| data2 = ½ | | data2 = ½ | ||
| − | | label3 = | + | | label3 = SIZE |
| + | | data3 = As original (typical 3) | ||
| + | | label4 = BODY / MIND / SPIRIT | ||
| + | | data4 = 2 / 0 / 0 | ||
| + | | label5 = Strength | ||
| + | | data5 = 5 (total 7) | ||
| + | | label6 = Endurance | ||
| + | | data6 = 9 (total 11) | ||
| + | | label7 = Athletics | ||
| + | | data7 = 0 (total 2) | ||
| + | | label8 = Melee Combat | ||
| + | | data8 = 0 | ||
| + | | label9 = Awareness | ||
| + | | data9 = 0 (total 0) | ||
| + | | label10 = Armor Points | ||
| + | | data10 = As armor | ||
| + | | label11 = BP / DB / MD | ||
| + | | data11 = 8 / 3 / 0 | ||
| + | | label12 = Reaction | ||
| + | | data12 = 0 | ||
| + | }} | ||
| + | |||
| + | == Skills == | ||
| + | |||
| + | * '''Dodge''': 0 (BODY 2 + Athletics 0 + 0 = '''2''') | ||
| + | * '''Hide''': 0 (BODY 2 + Athletics 0 + 0 = '''2''') | ||
| + | * '''Move Quietly''': 0 (BODY 2 + Athletics 0 + 0 = '''2''') | ||
| + | * Any weapon (as the weapon) | ||
| + | |||
| + | == Weapons == | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Weapon !! Skill !! Init !! Off !! Def !! Dam !! Range | ||
| + | |- | ||
| + | | Unarmed || 4 || 5 || 2 || 0 || -1 || - | ||
| + | |} | ||
| + | |||
| + | ''Typical specimen. Legacy values: Strength x2, Endurance x3, Coordination ½, Awareness 1, Learning 0, Magical Aptitude 0. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.'' | ||
| + | |||
| + | {{Note|For the legacy version, see [[Legacy_Zombie]].}} | ||
| + | |||
| + | {{ infobox | ||
| + | | abovestyle = background:#0e5a2c; color:white | ||
| + | | bodystyle = width:350px | ||
| + | | above = Zombie | ||
| + | | label1 = Expected lifespan | ||
| + | | data1 = Indefinitely | ||
| + | | label2 = Move | ||
| + | | data2 = ½ | ||
| + | | label3 = SIZE | ||
| data3 = As original | | data3 = As original | ||
| − | | label4 = | + | | label4 = BODY |
| − | | data4 = | + | | data4 = 0 |
| − | | label5 = | + | | label5 = Melee Combat (Attribute) |
| − | | data5 = | + | | data5 = 0 |
| − | | label6 = | + | | label6 = Athletics (Attribute) |
| − | | data6 | + | | data6 = 0 |
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}} | }} | ||
| + | |||
| + | === Skill Totals (Legacy Compatible) === | ||
| + | |||
| + | * '''Dodge''': 0 (BODY 0 + Melee Combat 0 + Dodge 0 = '''0''') | ||
| + | * '''Hide''': 0 (BODY 0 + Athletics 0 + Hide 0 = '''0''') | ||
| + | * '''Move Quietly''': 0 (BODY 0 + Athletics 0 + Move Quietly 0 = '''0''') | ||
[[Image:Zombies.jpg|325px|thumb]] | [[Image:Zombies.jpg|325px|thumb]] | ||
Latest revision as of 20:19, 24 August 2026
| Zombie | |
|---|---|
| Expected lifespan | Indefinitely |
| Move | ½ |
| SIZE | As original (typical 3) |
| BODY / MIND / SPIRIT | 2 / 0 / 0 |
| Strength | 5 (total 7) |
| Endurance | 9 (total 11) |
| Athletics | 0 (total 2) |
| Melee Combat | 0 |
| Awareness | 0 (total 0) |
| Armor Points | As armor |
| BP / DB / MD | 8 / 3 / 0 |
| Reaction | 0 |
Skills
- Dodge: 0 (BODY 2 + Athletics 0 + 0 = 2)
- Hide: 0 (BODY 2 + Athletics 0 + 0 = 2)
- Move Quietly: 0 (BODY 2 + Athletics 0 + 0 = 2)
- Any weapon (as the weapon)
Weapons
| Weapon | Skill | Init | Off | Def | Dam | Range |
|---|---|---|---|---|---|---|
| Unarmed | 4 | 5 | 2 | 0 | -1 | - |
Typical specimen. Legacy values: Strength x2, Endurance x3, Coordination ½, Awareness 1, Learning 0, Magical Aptitude 0. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.
| Zombie | |
|---|---|
| Expected lifespan | Indefinitely |
| Move | ½ |
| SIZE | As original |
| BODY | 0 |
| Melee Combat (Attribute) | 0 |
| Athletics (Attribute) | 0 |
Skill Totals (Legacy Compatible)
- Dodge: 0 (BODY 0 + Melee Combat 0 + Dodge 0 = 0)
- Hide: 0 (BODY 0 + Athletics 0 + Hide 0 = 0)
- Move Quietly: 0 (BODY 0 + Athletics 0 + Move Quietly 0 = 0)
A zombie is a dead body animated.
Only dead humans, ogres, giants and goblins can be animated into zombies.
The characteristics given in the infobox to the right is modifications based on the pre-zombie characteristics.
A zombie doesn't feel pain and will function until it gets to its negative BP. Due to loss of mechanical functionality, it will get a -2 status when it reaches 0 BP.
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