Difference between revisions of "Deer"

From Amar RPG
(Converted to 3-tier system with skill totals)
(Proper 3-tier creature sheet converted from the legacy stats; description sections unchanged)
 
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{{Note|For the legacy version, see [[Legacy_Deer]].}}
 
 
 
{{ infobox
 
{{ infobox
 
| abovestyle  = background:#0e5a2c; color:white
 
| abovestyle  = background:#0e5a2c; color:white
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| data2      = 100
 
| data2      = 100
 
| label3      = SIZE
 
| label3      = SIZE
| data3      = D6/2+2
+
| data3      = D6/2+2 (typical 4)
| label4      = BODY
+
| label4      = BODY / MIND / SPIRIT
| data4      = 0
+
| data4      = 1 / 0 / 0
| label5      = Melee Combat (Attribute)
+
| label5      = Strength
| data5       = 0
+
| data5      = 2 (total 3)
| label6     = Athletics (Attribute)
+
| label6      = Endurance
| data6       = 0
+
| data6       = 2 (total 3)
 +
| label7     = Athletics
 +
| data7      = 2 (total 3)
 +
| label8      = Melee Combat
 +
| data8      = 1
 +
| label9      = Awareness
 +
| data9      = 3 (total 3)
 +
| label10      = Armor Points
 +
| data10      = 1
 +
| label11      = BP / DB / MD
 +
| data11       = 8 / 2 / 0
 +
| label12      = Reaction
 +
| data12      = 3
 
}}
 
}}
  
=== Skill Totals (Legacy Compatible) ===
+
== Skills ==
 +
 
 +
* '''Dodge''': 0 (BODY 1 + Athletics 2 + 0 = '''3''')
 +
* '''Hide''': 0 (BODY 1 + Athletics 2 + 0 = '''3''')
 +
* '''Move Quietly''': 2 (BODY 1 + Athletics 2 + 2 = '''5''')
 +
 
 +
== Weapons ==
 +
 
 +
{| class="wikitable"
 +
! Weapon !! Skill !! Init !! Off !! Def !! Dam !! Range
 +
|-
 +
| Unarmed || 4 || 6 || 3 || 3 || +1 || -
 +
|}
  
* '''Dodge''': 0 (BODY 0 + Melee Combat 0 + Dodge 0 = '''0''')
+
''Typical specimen. Legacy values: Strength D6+3, Endurance D6+4, Coordination D6+4, Awareness D6+5, Learning ¼, Magical Aptitude 0. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.''
* '''Hide''': 0 (BODY 0 + Athletics 0 + Hide 0 = '''0''')
 
* '''Move Quietly''': 0 (BODY 0 + Athletics 0 + Move Quietly 0 = '''0''')
 
  
 
=== General description ===
 
=== General description ===

Latest revision as of 20:19, 24 August 2026

Deer
Expected lifespan 30
Move 100
SIZE D6/2+2 (typical 4)
BODY / MIND / SPIRIT 1 / 0 / 0
Strength 2 (total 3)
Endurance 2 (total 3)
Athletics 2 (total 3)
Melee Combat 1
Awareness 3 (total 3)
Armor Points 1
BP / DB / MD 8 / 2 / 0
Reaction 3

Skills

  • Dodge: 0 (BODY 1 + Athletics 2 + 0 = 3)
  • Hide: 0 (BODY 1 + Athletics 2 + 0 = 3)
  • Move Quietly: 2 (BODY 1 + Athletics 2 + 2 = 5)

Weapons

Weapon Skill Init Off Def Dam Range
Unarmed 4 6 3 3 +1 -

Typical specimen. Legacy values: Strength D6+3, Endurance D6+4, Coordination D6+4, Awareness D6+5, Learning ¼, Magical Aptitude 0. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.

General description

The fur is grayish yellow with a dark brown to black stripe running along the back from the shoulders to the tail. Only bulls have horns, which are changed once a year. Each horn has got 1–12 points, depending on age and last years food supply. The deer is usually found in hilly areas with leaf trees and often in cultivated areas.

Social structure

The deer is usually solitary, but in the mating season (the autumn) deer will gather in herds of one male and up to 15 females. During the mating season the bull will not eat, losing weight and later its horns.

Diet

They are vegetarian, eating leaves, grass, shoots, water plants and in times of little food, bark.

Mental description

A deer will, if possible, try to flee a human, but cows with calves will be very aggressive and so will the bull during the mating season.

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