Difference between revisions of "Zombie"
From Amar RPG
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| + | {{Note|For the legacy version, see [[Legacy_Zombie]].}} | ||
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{{ infobox | {{ infobox | ||
| abovestyle = background:#0e5a2c; color:white | | abovestyle = background:#0e5a2c; color:white | ||
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| label2 = Move | | label2 = Move | ||
| data2 = ½ | | data2 = ½ | ||
| − | | label3 = | + | | label3 = SIZE |
| data3 = As original | | data3 = As original | ||
| − | | label4 = | + | | label4 = BODY |
| − | | data4 = | + | | data4 = 0 |
| − | | label5 = | + | | label5 = Melee Combat (Attribute) |
| − | | data5 = | + | | data5 = 0 |
| − | | label6 = | + | | label6 = Athletics (Attribute) |
| − | | data6 | + | | data6 = 0 |
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}} | }} | ||
| − | [[Image:Zombies.jpg| | + | === Skill Totals (Legacy Compatible) === |
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| + | * '''Dodge''': 0 (BODY 0 + Melee Combat 0 + Dodge 0 = '''0''') | ||
| + | * '''Hide''': 0 (BODY 0 + Athletics 0 + Hide 0 = '''0''') | ||
| + | * '''Move Quietly''': 0 (BODY 0 + Athletics 0 + Move Quietly 0 = '''0''') | ||
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| + | [[Image:Zombies.jpg|325px|thumb]] | ||
A zombie is a dead body [[Animate Dead| animated]]. | A zombie is a dead body [[Animate Dead| animated]]. | ||
Latest revision as of 14:12, 1 October 2025
| Zombie | |
|---|---|
| Expected lifespan | Indefinitely |
| Move | ½ |
| SIZE | As original |
| BODY | 0 |
| Melee Combat (Attribute) | 0 |
| Athletics (Attribute) | 0 |
Skill Totals (Legacy Compatible)
- Dodge: 0 (BODY 0 + Melee Combat 0 + Dodge 0 = 0)
- Hide: 0 (BODY 0 + Athletics 0 + Hide 0 = 0)
- Move Quietly: 0 (BODY 0 + Athletics 0 + Move Quietly 0 = 0)
A zombie is a dead body animated.
Only dead humans, ogres, giants and goblins can be animated into zombies.
The characteristics given in the infobox to the right is modifications based on the pre-zombie characteristics.
A zombie doesn't feel pain and will function until it gets to its negative BP. Due to loss of mechanical functionality, it will get a -2 status when it reaches 0 BP.
Back: Encounters
