Difference between revisions of "Water To Poison"
From Amar RPG
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+ | {{Note|For the legacy spell version, see [[Legacy_Water_To_Poison]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
− | | above = Water | + | | bodystyle = width:350px |
− | | label1 = | + | | above = Water To Poison |
− | | data1 = | + | | label1 = Domain |
− | | label2 = | + | | data1 = Poison |
− | | data2 = | + | | label2 = Encumbrance |
− | | label3 = | + | | data2 = 2 |
− | | data3 = | + | | label3 = Cooldown |
+ | | data3 = 3 hours | ||
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 2 rounds | | data4 = 2 rounds | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 7 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 1 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 26m |
+ | | label10 = Duration | ||
+ | | data10 = Instant. | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 liter | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Poison Attunement 1 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 1 week | ||
}} | }} | ||
Turns water into the poison. | Turns water into the poison. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+Magick Poison Types | ||
+ | |- | ||
+ | | '''Level''' || '''Description''' | ||
+ | |- | ||
+ | |Level 1 || 1BP in damage. | ||
+ | |- | ||
+ | |Level 2 || 2BP in damage and -1 in status until the poison is removed. | ||
+ | |- | ||
+ | |Level 3 || 3BP in damage and -2 in status until the poison is removed. | ||
+ | |- | ||
+ | |Level 4 || The poison temporarily disables the location the poison has been injected into. As long as the poison is in the bodypart, the location will be disabled. If the poison is consumed, roll an hit location roll to see what body is affected. | ||
+ | |- | ||
+ | |Level 5 || The creature will instantly vomit, if the creature is in combat they will lose the ability to fight and defend. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Water To Poison: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Poison vs DR 7 | ||
+ | * '''Cost''': 1 Mental Fortitude | ||
+ | * '''Time''': 2 rounds | ||
+ | * '''Cooldown''': 3 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Poison Attunement 1 or higher | ||
+ | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
Line 28: | Line 71: | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Poison Magick]] | [[Category:Poison Magick]] | ||
+ | [[Category:Advanced Spells]] |
Latest revision as of 13:37, 1 October 2025
Water To Poison | |
---|---|
Domain | Poison |
Encumbrance | 2 |
Cooldown | 3 hours |
Casting Time | 2 rounds |
Active/Passive | Active |
Restrictions | None |
DR | 7 |
Cost | 1 Mental Fortitude |
Distance | 26m |
Duration | Instant. |
Area of Effect | 1 liter |
Effects | See below |
Receiving | Poison Attunement 1 |
Giving | Ritual 1 week |
Turns water into the poison.
Level | Description |
Level 1 | 1BP in damage. |
Level 2 | 2BP in damage and -1 in status until the poison is removed. |
Level 3 | 3BP in damage and -2 in status until the poison is removed. |
Level 4 | The poison temporarily disables the location the poison has been injected into. As long as the poison is in the bodypart, the location will be disabled. If the poison is consumed, roll an hit location roll to see what body is affected. |
Level 5 | The creature will instantly vomit, if the creature is in combat they will lose the ability to fight and defend. |
Casting
To cast Water To Poison:
- Roll: O6 + SPIRIT + Attunement + Poison vs DR 7
- Cost: 1 Mental Fortitude
- Time: 2 rounds
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Poison Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick