Difference between revisions of "Water O' Restoring"

From Amar RPG
(Converted to new spell system)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
{{Note|For the legacy spell version, see [[Legacy_Water_O'_Restoring]].}}
 +
 
{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 +
| bodystyle  = width:350px
 
| above      = Water O' Restoring
 
| above      = Water O' Restoring
| label1      = Path(s)
+
| label1      = Domain
 
| data1      = Water
 
| data1      = Water
| label2      = A/P?
+
| label2      = Encumbrance
| data2      = -
+
| data2      = 3
| label3      = Resist?
+
| label3      = Cooldown
| data3      = N
+
| data3      = 4 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 min.
 
| data4      = 1 min.
| label5      = DR
+
| label5      = Active/Passive
| data5      = 10
+
| data5      = Active
| label6      = Duration
+
| label6      = Restrictions
| data6      = Instant.
+
| data6      = None
| label7      = Range
+
| label7      = DR
| data7      = 5 m
+
| data7      = 10
| label8      = Weight
+
| label8      = Cost
| data8      = N/A
+
| data8      = 2 Mental Fortitude
| label9      = Area of Effect
+
| label9      = Distance
| data9      = 1 liter
+
| data9      = 26m
 +
| label10    = Duration
 +
| data10      = Instant.
 +
| label11    = Area of Effect
 +
| data11      = 1 liter
 +
| label12    = Effects
 +
| data12      = See below
 +
| label13    = Receiving
 +
| data13      = Water Attunement 2
 +
| label14    = Giving
 +
| data14      = Ritual 1 week
 
}}
 
}}
  
 
Creates fresh water capable of healing creatures who drink it.  
 
Creates fresh water capable of healing creatures who drink it.  
The water instantly heals 1BP per level, but the healing effect only works once on the same creature.
+
The water heals a creature 2BP, over 30 minutes, per liter that is drunk.
 +
 
 +
== Casting ==
 +
 
 +
To cast Water O' Restoring:
 +
* '''Roll''': O6 + SPIRIT + Attunement + Water vs DR 10
 +
* '''Cost''': 2 Mental Fortitude
 +
* '''Time''': 1 min.
 +
* '''Cooldown''': 4 hours
 +
 
 +
== Transfer Requirements ==
 +
 
 +
* '''Receiving''': Requires Water Attunement 2 or higher
 +
* '''Giving''': 1 week ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:37, 1 October 2025

Template:Note

Water O' Restoring
Domain Water
Encumbrance 3
Cooldown 4 hours
Casting Time 1 min.
Active/Passive Active
Restrictions None
DR 10
Cost 2 Mental Fortitude
Distance 26m
Duration Instant.
Area of Effect 1 liter
Effects See below
Receiving Water Attunement 2
Giving Ritual 1 week

Creates fresh water capable of healing creatures who drink it. The water heals a creature 2BP, over 30 minutes, per liter that is drunk.

Casting

To cast Water O' Restoring:

  • Roll: O6 + SPIRIT + Attunement + Water vs DR 10
  • Cost: 2 Mental Fortitude
  • Time: 1 min.
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Water Attunement 2 or higher
  • Giving: 1 week ritual to transfer spell ownership

Back: Magick