Difference between revisions of "Sharpness"

From Amar RPG
(Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Sharpness | label1 = Path(s) | data1 = Magic | label2 = A/P? | data2 = P | lab...")
 
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{{Note|For the legacy spell version, see [[Legacy_Sharpness]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 +
| bodystyle  = width:350px
 
| above      = Sharpness
 
| above      = Sharpness
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Magic
 
| data1      = Magic
| label2      = A/P?
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| label2      = Encumbrance
| data2      = P
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| data2      = 5
| label3      = Resist?
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| label3      = Cooldown
| data3      = Y
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| data3      = 6 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
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| label5      = Active/Passive
| data5      = 11
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = 2 rounds
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = Touch
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| data7      = 11
| label8      = Weight
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| label8      = Cost
| data8      = 3 kg
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| data8      = 3 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 weapon*
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| data9      = Touch
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| label10    = Duration
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| data10      = 2 rounds
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| label11    = Area of Effect
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| data11      = 1 weapon*
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Magic Attunement 3
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| label14    = Giving
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| data14      = Ritual 2 weeks
 
}}
 
}}
  
The weapon does +1 in damage per full 2 levels. It only works on sharp weapons.  The weapon is considered magic.
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The weapon does +1 in damage per full 2 levels. It only works on sharp weapons.  The weapon is considered magic.
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== Casting ==
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To cast Sharpness:
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* '''Roll''': O6 + SPIRIT + Attunement + Magic vs DR 11
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* '''Cost''': 3 Mental Fortitude
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* '''Time''': 1 round
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* '''Cooldown''': 6 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Magic Attunement 3 or higher
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* '''Giving''': 2 weeks ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]
  
 
[[Category:Spells]]
 
[[Category:Spells]]
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[[Category:Magic Magick]]

Latest revision as of 13:37, 1 October 2025

Template:Note

Sharpness
Domain Magic
Encumbrance 5
Cooldown 6 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance Touch
Duration 2 rounds
Area of Effect 1 weapon*
Effects See below
Receiving Magic Attunement 3
Giving Ritual 2 weeks

The weapon does +1 in damage per full 2 levels. It only works on sharp weapons. The weapon is considered magic.

Casting

To cast Sharpness:

  • Roll: O6 + SPIRIT + Attunement + Magic vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 6 hours

Transfer Requirements

  • Receiving: Requires Magic Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick