Difference between revisions of "Quicksand Trap"

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{{Note|For the legacy spell version, see [[Legacy_Quicksand_Trap]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
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| bodystyle  = width:350px
 
| above      = Quicksand Trap
 
| above      = Quicksand Trap
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Earth
 
| data1      = Earth
| label2      = A/P?
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| label2      = Encumbrance
| data2      = P
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| data2      = 4
| label3      = Resist?
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| label3      = Cooldown
| data3      = N
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| data3      = 7 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 min
 
| data4      = 1 min
| label5      = DR
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| label5      = Active/Passive
| data5      = 11
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = 10 min
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 3 m
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| data7      = 9
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 2 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = ½ radius
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| data9      = 29m
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| label10    = Duration
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| data10      = 10 min
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| label11    = Area of Effect
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| data11      = ½ m radius
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Earth Attunement 2
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| label14    = Giving
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| data14      = Ritual 1 week
 
}}
 
}}
  
 
Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.
 
Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.
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Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.
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To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.
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== Casting ==
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To cast Quicksand Trap:
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* '''Roll''': O6 + SPIRIT + Attunement + Earth vs DR 9
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* '''Cost''': 2 Mental Fortitude
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* '''Time''': 1 min
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* '''Cooldown''': 7 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Earth Attunement 2 or higher
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* '''Giving''': 1 week ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]
  
 
[[Category:Spells]]
 
[[Category:Spells]]
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[[Category:Earth Magick]]

Latest revision as of 13:36, 1 October 2025

Template:Note

Quicksand Trap
Domain Earth
Encumbrance 4
Cooldown 7 hours
Casting Time 1 min
Active/Passive Active
Restrictions None
DR 9
Cost 2 Mental Fortitude
Distance 29m
Duration 10 min
Area of Effect ½ m radius
Effects See below
Receiving Earth Attunement 2
Giving Ritual 1 week

Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.

Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.

To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.

Casting

To cast Quicksand Trap:

  • Roll: O6 + SPIRIT + Attunement + Earth vs DR 9
  • Cost: 2 Mental Fortitude
  • Time: 1 min
  • Cooldown: 7 hours

Transfer Requirements

  • Receiving: Requires Earth Attunement 2 or higher
  • Giving: 1 week ritual to transfer spell ownership

Back: Magick