Difference between revisions of "Permanency"

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{{Note|For the legacy spell version, see [[Legacy_Permanency]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
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| bodystyle  = width:350px
 
| above      = Permanency
 
| above      = Permanency
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Magic
 
| data1      = Magic
| label2      = A/P?
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| label2      = Encumbrance
| data2      = P
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| data2      = 2
| label3      = Resist?
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| label3      = Cooldown
| data3      = N
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| data3      = 6 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 12 hours
 
| data4      = 12 hours
| label5      = DR
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| label5      = Active/Passive
| data5      = 5
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = Special
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = Touch
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| data7      = 5
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 1 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 spell*
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| data9      = Touch
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| label10    = Duration
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| data10      = Special
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| label11    = Area of Effect
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| data11      = 1 spell*
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Magic Attunement 1
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| label14    = Giving
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| data14      = Ritual 1 week
 
}}
 
}}
  
Increases the duration of the spell it is cast together with. The DR of the permanency is added to the DR of the spell it is cast together with and the desired (set) level of one of the spells.  The level of the other (not set) spell is determined by how much the roll exceeds this. If the spell is cast on a living creature it increases the duration by 5 steps + 2 steps per level. If it is cast on an object or area it increases the duration by 15 steps + 2 steps per level. Casting a permanency spell permanently reduces your MA by 1.
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Increases the duration of the spell it is cast together with. The DR of the permanency is added to the DR of the spell it is cast together with and the desired (set) level of one of the spells.  The level of the other (not set) spell is determined by how much the roll exceeds this. If the spell is cast on a living creature it increases the duration by 5 steps + 2 steps per level. If it is cast on an object or area it increases the duration by 15 steps + 2 steps per level. Casting a permanency spell permanently reduces your MA by 1.
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== Casting ==
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To cast Permanency:
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* '''Roll''': O6 + SPIRIT + Attunement + Magic vs DR 5
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* '''Cost''': 1 Mental Fortitude
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* '''Time''': 12 hours
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* '''Cooldown''': 6 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Magic Attunement 1 or higher
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* '''Giving''': 1 week ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]
  
 
[[Category:Spells]]
 
[[Category:Spells]]
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[[Category:Magic Magick]]

Latest revision as of 13:36, 1 October 2025

Template:Note

Permanency
Domain Magic
Encumbrance 2
Cooldown 6 hours
Casting Time 12 hours
Active/Passive Active
Restrictions None
DR 5
Cost 1 Mental Fortitude
Distance Touch
Duration Special
Area of Effect 1 spell*
Effects See below
Receiving Magic Attunement 1
Giving Ritual 1 week

Increases the duration of the spell it is cast together with. The DR of the permanency is added to the DR of the spell it is cast together with and the desired (set) level of one of the spells. The level of the other (not set) spell is determined by how much the roll exceeds this. If the spell is cast on a living creature it increases the duration by 5 steps + 2 steps per level. If it is cast on an object or area it increases the duration by 15 steps + 2 steps per level. Casting a permanency spell permanently reduces your MA by 1.

Casting

To cast Permanency:

  • Roll: O6 + SPIRIT + Attunement + Magic vs DR 5
  • Cost: 1 Mental Fortitude
  • Time: 12 hours
  • Cooldown: 6 hours

Transfer Requirements

  • Receiving: Requires Magic Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

Back: Magick