Difference between revisions of "Night Vision"
From Amar RPG
(Converted to new spell system) |
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| + | {{Note|For the legacy spell version, see [[Legacy_Night_Vision]].}} | ||
| + | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
| above = Night Vision | | above = Night Vision | ||
| − | | label1 = | + | | label1 = Domain |
| data1 = Life, Perception | | data1 = Life, Perception | ||
| − | | label2 = | + | | label2 = Encumbrance |
| − | | data2 = | + | | data2 = 3 |
| − | | label3 = | + | | label3 = Cooldown |
| − | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 min. | | data4 = 1 min. | ||
| − | | label5 = | + | | label5 = Active/Passive |
| − | | data5 = | + | | data5 = Active |
| − | | label6 = | + | | label6 = Restrictions |
| − | | data6 = | + | | data6 = None |
| − | | label7 = | + | | label7 = DR |
| − | | data7 = | + | | data7 = 9 |
| − | | label8 = | + | | label8 = Cost |
| − | | data8 = | + | | data8 = 2 Mental Fortitude |
| − | | label9 = Area of Effect | + | | label9 = Distance |
| − | | | + | | data9 = Touch |
| + | | label10 = Duration | ||
| + | | data10 = 10 min. | ||
| + | | label11 = Area of Effect | ||
| + | | data11 = 1 creature* | ||
| + | | label12 = Effects | ||
| + | | data12 = See below | ||
| + | | label13 = Receiving | ||
| + | | data13 = Life, Perception Attunement 2 | ||
| + | | label14 = Giving | ||
| + | | data14 = Ritual 1 week | ||
}} | }} | ||
| − | Makes the target able to see in the dark like a cat. Twilight is treated as normal light, moonlight as twilight and starlight as moonlight. | + | Makes the target able to see in the dark like a cat. Twilight is treated as normal light, moonlight as twilight and starlight as moonlight. |
| + | |||
| + | == Casting == | ||
| + | |||
| + | To cast Night Vision: | ||
| + | * '''Roll''': O6 + SPIRIT + Attunement + Life, Perception vs DR 9 | ||
| + | * '''Cost''': 2 Mental Fortitude | ||
| + | * '''Time''': 1 min. | ||
| + | * '''Cooldown''': 4 hours | ||
| + | |||
| + | == Transfer Requirements == | ||
| + | |||
| + | * '''Receiving''': Requires Life, Perception Attunement 2 or higher | ||
| + | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
Latest revision as of 13:36, 1 October 2025
| Night Vision | |
|---|---|
| Domain | Life, Perception |
| Encumbrance | 3 |
| Cooldown | 4 hours |
| Casting Time | 1 min. |
| Active/Passive | Active |
| Restrictions | None |
| DR | 9 |
| Cost | 2 Mental Fortitude |
| Distance | Touch |
| Duration | 10 min. |
| Area of Effect | 1 creature* |
| Effects | See below |
| Receiving | Life, Perception Attunement 2 |
| Giving | Ritual 1 week |
Makes the target able to see in the dark like a cat. Twilight is treated as normal light, moonlight as twilight and starlight as moonlight.
Casting
To cast Night Vision:
- Roll: O6 + SPIRIT + Attunement + Life, Perception vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 min.
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Life, Perception Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick