Difference between revisions of "Lightningbolt"
From Amar RPG
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+ | {{Note|For the legacy spell version, see [[Legacy_Lightningbolt]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
+ | | bodystyle = width:350px | ||
| above = Lightningbolt | | above = Lightningbolt | ||
− | | label1 = | + | | label1 = Domain |
− | | data1 = Air | + | | data1 = Air, Water |
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 5 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 8 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 11 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 3 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 40m |
+ | | label10 = Duration | ||
+ | | data10 = Instant. | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 target* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Air, Water Attunement 3 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 2 weeks | ||
}} | }} | ||
The lightningbolt delivers an electric shock which does d-1 + 1 per level in damage. Metal armor does not protect against this. | The lightningbolt delivers an electric shock which does d-1 + 1 per level in damage. Metal armor does not protect against this. | ||
− | In water the electric shock spreads out in all directions. The | + | In water the electric shock spreads out in all directions. |
+ | |||
+ | The skill of [http://d6gaming.org/index.php/Combat#Missile_Weapons Pointing] is used to determine if this spell hits its intended target. | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Lightningbolt: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Air, Water vs DR 11 | ||
+ | * '''Cost''': 3 Mental Fortitude | ||
+ | * '''Time''': 1 round | ||
+ | * '''Cooldown''': 8 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Air, Water Attunement 3 or higher | ||
+ | * '''Giving''': 2 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
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[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Air Magick]] | [[Category:Air Magick]] | ||
+ | [[Category:Water Magick]] |
Latest revision as of 13:36, 1 October 2025
Lightningbolt | |
---|---|
Domain | Air, Water |
Encumbrance | 5 |
Cooldown | 8 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 11 |
Cost | 3 Mental Fortitude |
Distance | 40m |
Duration | Instant. |
Area of Effect | 1 target* |
Effects | See below |
Receiving | Air, Water Attunement 3 |
Giving | Ritual 2 weeks |
The lightningbolt delivers an electric shock which does d-1 + 1 per level in damage. Metal armor does not protect against this.
In water the electric shock spreads out in all directions.
The skill of Pointing is used to determine if this spell hits its intended target.
Casting
To cast Lightningbolt:
- Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 8 hours
Transfer Requirements
- Receiving: Requires Air, Water Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick