Difference between revisions of "Lightningbolt"

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{{Note|For the legacy spell version, see [[Legacy_Lightningbolt]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
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| bodystyle  = width:350px
 
| above      = Lightningbolt
 
| above      = Lightningbolt
| label1      = Path(s)
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| label1      = Domain
| data1      = Air
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| data1      = Air, Water
| label2      = A/P?
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| label2      = Encumbrance
| data2      = -
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| data2      = 5
| label3      = Resist?
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| label3      = Cooldown
| data3      = N
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| data3      = 8 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
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| label5      = Active/Passive
| data5      = 11
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = Instant.
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 10 m
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| data7      = 11
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 3 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 target*
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| data9      = 40m
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| label10    = Duration
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| data10      = Instant.
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| label11    = Area of Effect
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| data11      = 1 target*
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Air, Water Attunement 3
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| label14    = Giving
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| data14      = Ritual 2 weeks
 
}}
 
}}
  
 
The lightningbolt delivers an electric shock which does d-1 + 1 per level in damage. Metal armor does not protect against this.  
 
The lightningbolt delivers an electric shock which does d-1 + 1 per level in damage. Metal armor does not protect against this.  
  
In water the electric shock spreads out in all directions. The damage is reduced by 1 per meter distance from the path of the lightningbolt. 
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In water the electric shock spreads out in all directions.
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The skill of [http://d6gaming.org/index.php/Combat#Missile_Weapons Pointing] is used to determine if this spell hits its intended target.
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== Casting ==
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To cast Lightningbolt:
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* '''Roll''': O6 + SPIRIT + Attunement + Air, Water vs DR 11
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* '''Cost''': 3 Mental Fortitude
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* '''Time''': 1 round
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* '''Cooldown''': 8 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Air, Water Attunement 3 or higher
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* '''Giving''': 2 weeks ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]
  
 
[[Category:Spells]]
 
[[Category:Spells]]
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[[Category:Air Magick]]
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[[Category:Water Magick]]

Latest revision as of 13:36, 1 October 2025

Template:Note

Lightningbolt
Domain Air, Water
Encumbrance 5
Cooldown 8 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance 40m
Duration Instant.
Area of Effect 1 target*
Effects See below
Receiving Air, Water Attunement 3
Giving Ritual 2 weeks

The lightningbolt delivers an electric shock which does d-1 + 1 per level in damage. Metal armor does not protect against this.

In water the electric shock spreads out in all directions.

The skill of Pointing is used to determine if this spell hits its intended target.

Casting

To cast Lightningbolt:

  • Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 8 hours

Transfer Requirements

  • Receiving: Requires Air, Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick