Difference between revisions of "Legacy Water Teleport"
From Amar RPG
(Preserved legacy spell version) |
(Converted to new spell system) |
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+ | {{Note|For the legacy spell version, see [[Legacy_Legacy_Water_Teleport]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
− | | above = Water Teleport | + | | above = Legacy Water Teleport |
− | | label1 = | + | | label1 = Domain |
| data1 = Water | | data1 = Water | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 8 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 3 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 15 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 4 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 500m |
+ | | label10 = Duration | ||
+ | | data10 = Instant. | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 C* or 1 O* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Water Attunement 4 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 4 weeks | ||
}} | }} | ||
Put the object or creature in a bubble and teleports it. It is only possible to teleport in water. | Put the object or creature in a bubble and teleports it. It is only possible to teleport in water. | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Legacy Water Teleport: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Water vs DR 15 | ||
+ | * '''Cost''': 4 Mental Fortitude | ||
+ | * '''Time''': 1 round | ||
+ | * '''Cooldown''': 3 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Water Attunement 4 or higher | ||
+ | * '''Giving''': 4 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:35, 1 October 2025
Legacy Water Teleport | |
---|---|
Domain | Water |
Encumbrance | 8 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 15 |
Cost | 4 Mental Fortitude |
Distance | 500m |
Duration | Instant. |
Area of Effect | 1 C* or 1 O* |
Effects | See below |
Receiving | Water Attunement 4 |
Giving | Ritual 4 weeks |
Put the object or creature in a bubble and teleports it. It is only possible to teleport in water.
Casting
To cast Legacy Water Teleport:
- Roll: O6 + SPIRIT + Attunement + Water vs DR 15
- Cost: 4 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Water Attunement 4 or higher
- Giving: 4 weeks ritual to transfer spell ownership
Back: Magick