Difference between revisions of "Legacy Turn Undead"
From Amar RPG
(Preserved legacy spell version) |
(Converted to new spell system) |
||
Line 1: | Line 1: | ||
+ | {{Note|For the legacy spell version, see [[Legacy_Legacy_Turn_Undead]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
− | | above = Turn Undead | + | | above = Legacy Turn Undead |
− | | label1 = | + | | label1 = Domain |
| data1 = Life | | data1 = Life | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 5 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 3 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 11 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 3 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 28m |
+ | | label10 = Duration | ||
+ | | data10 = Instant. | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 m radius and 1 undead | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Life Attunement 3 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 2 weeks | ||
}} | }} | ||
Forces the undead(s) to run away from the caster until they can no longer see him. They may return after the spell expires. If there are more undeads within the area of effect than you can turn, the one with the lowest MD is turned first, then the one with the second lowest MD, etc. until you have reached the number you can turn. | Forces the undead(s) to run away from the caster until they can no longer see him. They may return after the spell expires. If there are more undeads within the area of effect than you can turn, the one with the lowest MD is turned first, then the one with the second lowest MD, etc. until you have reached the number you can turn. | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Legacy Turn Undead: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Life vs DR 11 | ||
+ | * '''Cost''': 3 Mental Fortitude | ||
+ | * '''Time''': 1 round | ||
+ | * '''Cooldown''': 3 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Life Attunement 3 or higher | ||
+ | * '''Giving''': 2 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:35, 1 October 2025
Legacy Turn Undead | |
---|---|
Domain | Life |
Encumbrance | 5 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 11 |
Cost | 3 Mental Fortitude |
Distance | 28m |
Duration | Instant. |
Area of Effect | 1 m radius and 1 undead |
Effects | See below |
Receiving | Life Attunement 3 |
Giving | Ritual 2 weeks |
Forces the undead(s) to run away from the caster until they can no longer see him. They may return after the spell expires. If there are more undeads within the area of effect than you can turn, the one with the lowest MD is turned first, then the one with the second lowest MD, etc. until you have reached the number you can turn.
Casting
To cast Legacy Turn Undead:
- Roll: O6 + SPIRIT + Attunement + Life vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Life Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick