Difference between revisions of "Legacy Mudhole"

From Amar RPG
(Preserved legacy spell version)
 
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Legacy_Mudhole]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
| above      = Mudhole
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| above      = Legacy Mudhole
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Swamp
 
| data1      = Swamp
| label2      = A/P?
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| label2      = Encumbrance
| data2      = P
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| data2      = 1
| label3      = Resist?
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| label3      = Cooldown
| data3      = N
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| data3      = 8 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 5 rounds
 
| data4      = 5 rounds
| label5      = DR
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| label5      = Active/Passive
| data5      = 7
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = 10 min
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| data6      = None
| label7      = Range.
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| label7      = DR
| data7      = 3 m
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| data7      = 7
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 1 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = ½ radius
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| data9      = 16m
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| label10    = Duration
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| data10      = 10 min
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| label11    = Area of Effect
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| data11      = ½ radius
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Swamp Attunement 1
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| label14    = Giving
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| data14      = Ritual 1 week
 
}}
 
}}
  
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To recover from the trap requires a Climb roll with DR 5 + 1 per spell level. It takes 1 round per spell level to climb out.
 
To recover from the trap requires a Climb roll with DR 5 + 1 per spell level. It takes 1 round per spell level to climb out.
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== Casting ==
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To cast Legacy Mudhole:
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* '''Roll''': O6 + SPIRIT + Attunement + Swamp vs DR 7
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* '''Cost''': 1 Mental Fortitude
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* '''Time''': 5 rounds
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* '''Cooldown''': 8 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Swamp Attunement 1 or higher
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* '''Giving''': 1 week ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:34, 1 October 2025

Template:Note

Legacy Mudhole
Domain Swamp
Encumbrance 1
Cooldown 8 hours
Casting Time 5 rounds
Active/Passive Active
Restrictions None
DR 7
Cost 1 Mental Fortitude
Distance 16m
Duration 10 min
Area of Effect ½ radius
Effects See below
Receiving Swamp Attunement 1
Giving Ritual 1 week

Turns water and dirt into a mudhole trap, that slowly swallows any creature or objects. The mudhole looks like normal mud, but for the duration of the spell the mudhole has a hypnotic ability that pulls creatures towards it.

To recover from the trap requires a Climb roll with DR 5 + 1 per spell level. It takes 1 round per spell level to climb out.

Casting

To cast Legacy Mudhole:

  • Roll: O6 + SPIRIT + Attunement + Swamp vs DR 7
  • Cost: 1 Mental Fortitude
  • Time: 5 rounds
  • Cooldown: 8 hours

Transfer Requirements

  • Receiving: Requires Swamp Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

Back: Magick