Difference between revisions of "Legacy Fireball"

From Amar RPG
(Preserved legacy spell version)
 
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Legacy_Fireball]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
| above      = Fireball
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| above      = Legacy Fireball
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Fire
 
| data1      = Fire
| label2      = A/P?
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| label2      = Encumbrance
| data2      = -
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| data2      = 5
| label3      = Resist?
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| label3      = Cooldown
| data3      = N
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| data3      = 4 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 1 round
 
| data4      = 1 round
| label5      = DR
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| label5      = Active/Passive
| data5      = 11
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = Instant.
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 5 m
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| data7      = 11
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 3 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = ½ m radius
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| data9      = 15m
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| label10    = Duration
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| data10      = Instant.
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| label11    = Area of Effect
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| data11      = ½ m radius
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Fire Attunement 3
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| label14    = Giving
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| data14      = Ritual 2 weeks
 
}}
 
}}
  
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The skill of [http://d6gaming.org/index.php/Combat#Missile_Weapons Pointing] (+5) is used to determine if this spell hits its intended target.
 
The skill of [http://d6gaming.org/index.php/Combat#Missile_Weapons Pointing] (+5) is used to determine if this spell hits its intended target.
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== Casting ==
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To cast Legacy Fireball:
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* '''Roll''': O6 + SPIRIT + Attunement + Fire vs DR 11
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* '''Cost''': 3 Mental Fortitude
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* '''Time''': 1 round
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* '''Cooldown''': 4 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Fire Attunement 3 or higher
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* '''Giving''': 2 weeks ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:33, 1 October 2025

Template:Note

Legacy Fireball
Domain Fire
Encumbrance 5
Cooldown 4 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance 15m
Duration Instant.
Area of Effect ½ m radius
Effects See below
Receiving Fire Attunement 3
Giving Ritual 2 weeks

A tiny ball of flame thrown from the hand of the caster. The ball explodes in a fireball of the described size when it reaches the desired range, or the maximum range if this is shorter. If the tiny ball hits something solid on its way, it explodes immediately. The fireball does d-3 +1 per level in damage as well as igniting flammable materials as an ignite spell of the same level. If the fireball explodes in a small room or other enclosed space, it will overflow through any openings until it fills the volume it is supposed to fill.

The skill of Pointing (+5) is used to determine if this spell hits its intended target.

Casting

To cast Legacy Fireball:

  • Roll: O6 + SPIRIT + Attunement + Fire vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Fire Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick