Difference between revisions of "Legacy Control Elemental"
From Amar RPG
(Preserved legacy spell version) |
(Converted to new spell system) |
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+ | {{Note|For the legacy spell version, see [[Legacy_Legacy_Control_Elemental]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
− | | above = Control Elemental | + | | above = Legacy Control Elemental |
− | | label1 = | + | | label1 = Domain |
| data1 = Air, Earth, Fire, Summoning, Water, Ice | | data1 = Air, Earth, Fire, Summoning, Water, Ice | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 4 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 9 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 2 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 31m |
+ | | label10 = Duration | ||
+ | | data10 = 2 min. | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 elemental* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Air, Earth, Fire, Summoning, Water, Ice Attunement 2 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 1 week | ||
}} | }} | ||
− | The controlled elemental must obey any order you give it for the duration of the spell. If you learned this spell on the summoning path you may control any type of elemental. With the elemental paths you may only control elementals of that type. | + | The controlled elemental must obey any order you give it for the duration of the spell. If you learned this spell on the summoning path you may control any type of elemental. With the elemental paths you may only control elementals of that type. |
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Legacy Control Elemental: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Air, Earth, Fire, Summoning, Water, Ice vs DR 9 | ||
+ | * '''Cost''': 2 Mental Fortitude | ||
+ | * '''Time''': 1 round | ||
+ | * '''Cooldown''': 4 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Air, Earth, Fire, Summoning, Water, Ice Attunement 2 or higher | ||
+ | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:33, 1 October 2025
Legacy Control Elemental | |
---|---|
Domain | Air, Earth, Fire, Summoning, Water, Ice |
Encumbrance | 4 |
Cooldown | 4 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 9 |
Cost | 2 Mental Fortitude |
Distance | 31m |
Duration | 2 min. |
Area of Effect | 1 elemental* |
Effects | See below |
Receiving | Air, Earth, Fire, Summoning, Water, Ice Attunement 2 |
Giving | Ritual 1 week |
The controlled elemental must obey any order you give it for the duration of the spell. If you learned this spell on the summoning path you may control any type of elemental. With the elemental paths you may only control elementals of that type.
Casting
To cast Legacy Control Elemental:
- Roll: O6 + SPIRIT + Attunement + Air, Earth, Fire, Summoning, Water, Ice vs DR 9
- Cost: 2 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air, Earth, Fire, Summoning, Water, Ice Attunement 2 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick