Difference between revisions of "Frozen Trap"
From Amar RPG
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+ | {{Note|For the legacy spell version, see [[Legacy_Frozen_Trap]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
+ | | bodystyle = width:350px | ||
| above = Frozen Trap | | above = Frozen Trap | ||
− | | label1 = | + | | label1 = Domain |
| data1 = Ice | | data1 = Ice | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 6 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 2 rounds | | data4 = 2 rounds | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 11 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 3 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 15m |
+ | | label10 = Duration | ||
+ | | data10 = 3 rounds | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 O* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Ice Attunement 3 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 2 weeks | ||
}} | }} | ||
Freezes an object for the duration of the spell. If something or someone comes in contact with the frozen object, the ice will spread over and freeze that object or bodypart too. After the duration of the spell the ice will disappear and the temperature will go up. | Freezes an object for the duration of the spell. If something or someone comes in contact with the frozen object, the ice will spread over and freeze that object or bodypart too. After the duration of the spell the ice will disappear and the temperature will go up. | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Frozen Trap: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Ice vs DR 11 | ||
+ | * '''Cost''': 3 Mental Fortitude | ||
+ | * '''Time''': 2 rounds | ||
+ | * '''Cooldown''': 4 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Ice Attunement 3 or higher | ||
+ | * '''Giving''': 2 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
+ | [[Category:Advanced Spells]] | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Ice Magick]] | [[Category:Ice Magick]] |
Latest revision as of 13:32, 1 October 2025
Frozen Trap | |
---|---|
Domain | Ice |
Encumbrance | 6 |
Cooldown | 4 hours |
Casting Time | 2 rounds |
Active/Passive | Active |
Restrictions | None |
DR | 11 |
Cost | 3 Mental Fortitude |
Distance | 15m |
Duration | 3 rounds |
Area of Effect | 1 O* |
Effects | See below |
Receiving | Ice Attunement 3 |
Giving | Ritual 2 weeks |
Freezes an object for the duration of the spell. If something or someone comes in contact with the frozen object, the ice will spread over and freeze that object or bodypart too. After the duration of the spell the ice will disappear and the temperature will go up.
Casting
To cast Frozen Trap:
- Roll: O6 + SPIRIT + Attunement + Ice vs DR 11
- Cost: 3 Mental Fortitude
- Time: 2 rounds
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Ice Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick