Difference between revisions of "Quicksand Trap"
From Amar RPG
| Line 1: | Line 1: | ||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| + | | bodystyle = width:350px | ||
| above = Quicksand Trap | | above = Quicksand Trap | ||
| label1 = Path(s) | | label1 = Path(s) | ||
Revision as of 21:32, 25 November 2020
| Quicksand Trap | |
|---|---|
| Path(s) | Earth |
| A/P? | P |
| Resist? | N |
| Casting Time | 1 min |
| DR | 9 |
| Duration | 10 min |
| Range | 3 m |
| Weight | N/A |
| Area of Effect | ½ m radius |
Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.
Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.
To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.
Back: Magick